With 71 combat-capable characters (out of a total 120 recruits),Eiyuden Chronicle: Hundred Heroesisn’t exactly the sort of game that’ll have you rushing to grind for the entire team. You’re bound to find favorites. Odds are good that you’ll elect to focus all that EXP growth on them first and foremost.
That is, of course, a terrific way to play. But certain characters in Eiyuden Chronicle are going to take up mandatory slots on your six-fighter team more frequently than others. These are the more story-centric folks, the ones with closer ties to the story, or to Nowa himself. Don’t leave them behind on grinds and gearing-up.
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Eiyuden Chronicle’s Most “Important” Party Members
A few of these are virtually certain not to surprise you. Others may prompt a lifted brow. In general,our approach with this guide is to highlight the characters who are mandatory portions of your party lineupat any point.
That said, and yes, you may already be thinking it:Eiyuden Chronicle’s “Attendant” systemis designed (rather excellently)to allow up to three story-required characters to serve in bonus noncombat slots. Frankly, this is a heck of a boon.
So, you won’t need to worry about levelingeveryone, and checking their gear, and runes, at every interval. Stellar!
But particularlytoward the end of the game,you will frequently be sent toone-time areas. Hiro, your tool shop merchant, will come with you, butneither Frida the armor merchant nor Code L the rune shop merchant will be present.
As a result, you may find yourself straining under the pressure ofunder-geared, under-runed, and downright underleveled characterseven with the Attendant slots taken up. Andthatis why we’ve made this guide!
All but a few occasions
Somewhat often
Quite high; he leads an entire mini-arc at one point
Decently high
Somewhat often; part of Seign’s arc
Pretty often
A couple of times
Moderate
Garoo
A couple of times (mainly if you intend to recruit CJ)
That about wraps it up. Everyone else is only necessary once - at most!