Quick Links
In the second act of the A Rift In Time Expansion Pass, you’ll be pursuing the Spark of Imagination to thwart Jafar’s schemes. InDisney Dreamlight Valley, this means solving puzzles, gathering resources, and working together with Merlin and the other villagers to unlock the secrets of Eternity Isle.
The first quest in this act focuses on the Sunken Ruins and the secrets held inside. With the help of the great wizard, Merlin, you can use your Royal Tools to unlock the ruins and explore Eternity Isle further. Here’s everything you need to know to continue the main story and get one step closer to finding the Spark of Imagination!

How To Unlock The Sunken Ruins Quest
After completing the final quest in Act I,Your Eternal Reward, you canspeak to Merlin in the Libraryabout the Spark of Imagination. He’ll tell you that theAncient Ruins on Eternity Islehold the Spark of Imagination, but those ruins have since sunken into the sea.
You’ll need touse all the power in your Royal Hourglassto restore the entrance so you can actually enter the ruins. To do that, Merlin advises you togather Flickers of the Spark’s power. These Flickers can befound where villagers first arrivefrom Realms and in similar places.
He’ll give you a few hints, but ultimately it’s up to you tofind all 11 Flickersin Dreamlight Valley and Eternity Isle.
Where To Find Flickers
There are 11 Flickers in total, and they are spread across the world.Equip your Royal Hourglassand head out to start looking for them in places where villagers first arrive.
3
The well in the Plaza
4
The well at The Docks in Ancient’s Landing
If you don’t find them right away, keep searching! You may find other items in between each Flicker.
Once you have all the Flickers in your inventory,bring them all to Merlin. He’ll then assk you tofollow him to the Sunken Ruinsso you can use your power to rewind time and restore them.
Exploring The Sunken Ruins
Once the ruins are restored,enter them and talk to Merlin. He wants you totake pictures of each roomso you can have a better look at them. There are three chambers that hold puzzles to solve:
Bring the pictures to Merlinto discuss the next steps. He recognizes that these aretests that the Ancient Civilization must have leftbehind to protect the Spark of Imagination. You’ll needthe help of other villagersto complete these tests.
The next quest begins immediately and requiresa bit of help from your friends, and branches off into three smaller quests.