Summary

Once you have begun to explore the depths of madness and psychic phenomena inRimWorld: Anomaly, you will start to find and harvest a strange bio-metallic substance known as bioferrite. This peculiar metal will be one of the most important resources for you to acquire and take advantage of while engaging with all that Anomaly has to offer.

Bioferrite can most reliably be obtained through harvesting itfrom captured entitiesand is used for a plethora of things from buildings to flooring to even advanced weaponry. These items and buildings are some of the best in the game and will greatly increase your odds of survival in this world of horrors.

A captured metalhorror being studied in rimworld

10Bioferrite Floor

One of the simplest uses for bioferrite is to turn it into a psychic-resistant flooring for your base and, more importantly, your containment rooms. Whatever bioferrite is truly made out of, it offers incredible resistance to psychic phenomena and is ideal to use in rooms with captured entities.

It will increase the containment rating of whatever room it’s placed in, making it harder for these horrific creatures to break free and escape. verify to couple bioferrite floor with other implements, however, asthe floor alone will not be enough for some of the most dangerous entities out there.

Prximity Detector discovering a sightstealer in rimworld

9Proximity Detector

There is nothing more annoying and dangerous than a sightstealer or a revenant sneaking up on your colonists or base invisible. They can truly wreak havoc if they manage to slip by undetected. This is why a proximity detector is a must-have for anybody looking to survive out in the wilderness.

These detectors only require a little bit of bioferrite and a component to make, and they will render any invisible enemy that passes through its area of effect visible. Use these to keep yourself from being surprised and stay safe.

Bioferrite shaper and Serum lab in a workshop with other implements

8Bioferrite Shaper And Serum Lab

These two buildings will be the center of your bioferrite manipulation system, giving you the ability to create some of the best weapons and items available in Anomaly. The serum lab can create unique serums and potions for you to use on your colonists, giving them otherworldly abilities.

The bioferrite shaper, meanwhile, can make all sorts of things out of bioferrite, from terrifyingly powerful weapons to ceremonial ritual clothes that can improve your ability to perform psychic rituals. Make yourself familiar with these buildings; you will be using them a lot.

Ghouls in RimWorld wearing armored plating and barbed spikes

7Ghoul Enhancements

Ghouls are incredibly useful foot soldiers who have traded away their humanity in exchange for being unable to feel pain and have no need for regular bodily functions outside of eating meat to sustain themselves.

While they can’t use weapons anymore, they can be outfitted with different enhancements to increase their combat effectiveness. Ghoul barbs are great offensively, while ghoul plating can increase their defense. You can also craft different artificial hearts that give powerful buffs to your ghoul army.

Colonist injecting voidsight serum in storage room

6Serums

Just like ghouls, colonists can also be physically enhanced through the use of serums from the serum lab. You can create some incredibly powerful enhancements by doing this, like voidsight serum, which increases your void research rate temporarily.

Juggernaut serum will increase a colonist’s speed and strength, and also give them an enhanced healing rate. Metalblood serum causes the drinker’s body to harden like metal, granting them increased damage resistance. Keep in mind, however, that each serum comes with a drawback, so be prudent about your usage.

Disruptor Flares being used on gorehulks

5Disruptor Flares

When away from home or exploring the caves that run under the surface of the planet, you might find yourself dealing with invisible enemies sneaking up on you,or hordes of enemies nipping at your heels. The best solution in these situations is disruptor flares.

These flares work by burning bioferrite upon impact, creating a flash of light and psychic disruption in the area of effect. It will stun and slow down psychic entities, as well as reveal anything that might be invisible. Perfect for giving yourself an advantage in battle.

Atmospheric Heater turned on outside

4Atmospheric Heater

Eventually, you might find your colony on the move, changing locations of your base while looking for new resources or perhaps even fleeing from dangerous threats in your area. An atmospheric heater might allow you to colonize more inhospitable terrain.

The heater will attempt to raise the local temperature to whatever you have set it to, making it ideal for colder climates like boreal forests, tundras, or even glaciers. All you need to do is supply it with bioferrite as fuel, and it will make any cold region more hospitable.

Frenzy Inducers set up in a workshop

3Frenzy Inducer

When you need to have your colonists work faster, the frenzy inducer is the building for you. These insidious machines generate a psychic field that will cause the work drive of anyone in it to be increased, making them work exponentially faster.

Keep in mind that the psychic field will cause undue stress on your people, giving you the guarantee that any mental break your colonists might have while in it will be a violent one. Use with caution for best results, and keep dangerous objects out of reach.

Sleep Suppressor in a workshop with two frenzy inducers

2Sleep Suppressor

Another building worth considering is the sleep suppressor. This particular object will suppress the need for sleep, allowing your colonists to keep working all through the night if you so wish. Their other needs don’t disappear, however, like the need for food or recreation.

The biggest drawback to the sleep suppressor is the increased mental break chance while under its effect. If you couple this building with the frenzy inducer, you’re able to get incredible amounts of work done but will almost be guaranteed to have violent mental breaks.

Incinerator being used on a group of shamblers in Rimworld

1Hellcat Rifle And Incinerator

These two weapons are some of the strongest in the game that you may now make. The Hellcat Rifle is a powerful rifle in its own right, but it also comes equipped with a mini bioferrite burner module. This module can be used to ignite things on fire a few times before needing to be refilled.

The incinerator, on the other hand, is just a giant flamethrower that shoots fire in an arc, torching anything within its range. The fire burns out quickly, so only flammable objects are in danger from it, but it can be a powerful tool to use against large groups of enemies.