This week on the podcast, we break down not one, but two of the events TheGamer has been to recently. Representing our GDC coverage wasFeatures Editor and Senior Producer Eric Switzer, while our PAX patroller wasFeatures Editor Andrew King.Evergreen Specialist Gabrielle Castaniawas also at PAX for us this year, but couldn’t make it to the podcast. You can check out their thoughts above to see their thoughts on the two events, and we’ve got all the articles listed at the bottom here too.

However, it’s definitely worth giving the pod a listen (or watch, since you’re here), as we discuss the GDC awards and why they matter, as well as the value of GDC beyond the headlines which, naturally, we didn’t write any headlines about. GDC has two sets of awards, and the first highlights some unique indie games that we give a lot of time to chatting about in the video above.

GDC front gates

What Is The Difference Between PAX And GDC?

PAX and GDC were held on the same weekend, and while both are gaming events, they’re very different. PAX is a fan focussed event, with lots of promotional booths and photo opportunities. For a journalist, most of what we do there is previewing soon to be released games with hands-on demos, and completing interviews.

As for GDC, this is far more developer led, and not made for fans. While there are some hands-on opportunities, much of it is heavily embargoed, sometimes so embargoed we’re not allowed to mention it at all. The bulk of our work there are developer panels, where they talk about how games are built, features that were cut, various design choices, and highlight a lot of the inside stories we never get to see. They’re basically The Last of Us Part 2’s Lost Levels commentary, but for every game. Including The Last of Us, as you’ll see in the video above.

Tommy Pickles jumping over Spike the dog in the 8 bit version of Rugrats Adventures in Gameland

A collage of Wyll pointing his sword, looking into the distance, and getting licked by Mizora