Summary

Buffing your health bar is useful no matter what class you’re playing as inDungeons & Dragons. Everyone can use a few extra hit points, after all. Because of that, you may be tempted to increase your Constitution score, even though you still need to focus on whatever ability score your attacks rely on and feats for additional tricks to pull off.

Luckily for you, you can get yourself a “Half-Feat,” a feat that also increases one of your ability scores by one point, which can increase your Constitution bonus if this +1 puts your Constitution score at an even number. So, which feats will also increase your Constitution?

Dungeons & Dragons image showing Flaming Fist mercenaries pledging alligiance.

Updated on July 08, 2025, by Lucas Olah:More options are always welcome. Though this list already has many feat options that are particularly good for most characters, having more to choose from is rarely a bad thing. With that in mind, we’ve added a few more feats that will give you fun features - along with the +1 on your Constitution - as well as mark for you which book you’re able to find these feats, so you won’t waste time searching for the source.

13Knight Of The Rose

Make Someone Last Longer In A Fight

Unless your DM says otherwise, Knight of the Rose is only available in the Dragonlance setting, as it has another feat as a pre-requisite, Squire of Solamnia, which is attached to a background from the setting. Still, it’s a great option to get.

You’ll get the +1 that you can add to your Constitution, Wisdom, or Charisma, and you’ll be able to give someone temporary hit points with your bonus action - and this someone can be yourself. The temporary hit points will be a 1d8 plus your proficiency bonus plus your Constitution bonus - or Wisdom bonus, or Charisma bonus, depending on which ability score you added the +1.

A row of figures stand in front of coloured pane glass.

The number of times you may use this feature is equal to your proficiency bonus, and you’ll need a long rest to recover these uses.

12Knight Of The Crown

Great For Team Synergy

Knight of the Crown has the same pre-requisite, aka Squire of Solamnia, though its effect is quite different. First, the +1 that goes to your Constitution may also go to your Strength or Dexterity - it’s up to you.

Then, you can use your bonus action to let an ally attack with their reaction (this attack has to be a weapon attack). If they hit, they’ll get an extra 1d8 for their damage roll. This is particularly useful to allow a paladin ally to trigger more Smites per turn or even a rogue ally, as they can only use Sneak Attack once per turn, meaning they can trigger another during your turn and another at theirs.

An ancient red dragon primes its fire breath in Dungeons & Dragons.

Similar to the previous feat, you can use this one a number of times equal to your proficiency bonus, and you’ll need a long rest to recover your uses.

11Aberrant Dragonmark

It Also Has Narrative Content To It

If your character doesn’t have any dragonmarks, why not get one? The feat will give you a +1 to your Constitution, and you’ll get a free cantrip and a first-level spell from the sorcerer’s spell list. You’ll be able to use the cantrip freely, as they always are, and the spell can be used once per short or long rest. Oddly enough, this feat makes you use your Constitution as your spellcasting modifier, meaning this is particularly helpful for a tank that mostly covered their physical ability scores.

When you use your dragonmark to cast the spell, you can also use one of your hit dice, and the effect will be different depending on whether the result is an even or an odd number. If you roll an even number, you’ll get temporary hit points equal to the result. If it’s an odd number, a random person within 30 feet will take force damage equal to the result (this can be an ally, so be careful about your positioning).

Adventurers brawl in a tarvern in Dungeons and Dragons.

The feat also has a series of flaws you can give your character - they’re all narrative - such as the mark giving you constant pain. It also has a secondary feature that may give youan Epic Boonat later levels at the cost of your health, but this part only counts if your DM wants it to.

10Tavern Brawler

Weapons Are For Losers

It goes without saying, but you’ll get a +1 on your Constitution, just like the other feats here. Still, you can let this+1 go to your Strengthif that’s interesting to you. Apart from that, your unarmed strikes will now use a d4 rather than a simple one - unless your unarmed strikes are already higher than that, like being a monk or having the Unarmed Fighting Style.

You’ll also become proficient with improvised weapons, so you can have fun roleplay moments where you attack your opponent with a bottle or a chair, among many other options. Lastly, whenever you use an improvised weapon or your unarmed fists, you can use your bonus action to attempt a grapple.

Firbolg Chef by April Prime.

9Chef

Don’t Fight With An Empty Stomach

The +1 here can go to your Constitution or your Wisdom, and overall, this feat has a more supportive role. You’ll become proficient in cooking utensils, and you can prepare food during short rests. Whoever eats it will gain an additional d8 along with their hit dice if they choose to recover health during the short rest.

you may also prepare snacks during long rests, but they’ll work differently. You can make some treats equal to your proficiency bonus, and whoever uses their bonus action to eat them will gain temporary hit points, which are also equal to your proficiency bonus. The treats will last for eight hours without spoiling.

A human fighter or barbarian breaks open a door.

8Durable

Make Your Short Rests Count

This feat can only increase your Constitution and is also a more supportive feat, though this time, it’ll only support you. Whenever you roll one of your hit dice to recover health, the minimum you may recover will be twice your Constitution bonus, meaning this feat will annul bad hit dice rolls.

If your Constitution reaches 20, for example, that means your Constitution bonus is five. In other words, if you roll anything less than ten on the hit die, you’re guaranteed to recover ten hit points either way.

D&D art showing Karlach, Fury of Avernus by Billy Christian.

7Crusher

Perfect For Bludgeoning Weapons

Another feat you can choose to improve either your Constitution or your Strength, but there’s more. You’ll also be able to move five feet after hitting an enemy with a bludgeoning weapon, though you can only do this once per turn, and the creature can’t be two sizes (or more) bigger than you.

That’s not all, though. If you do a critical hit with a bludgeoning weapon, every attack this creature takes until the start of your next roll will be at an advantage, meaning everyone will have a higher chance of taking them down.

armored half orc swings a sword while riding an armored horse.

6Orcish Fury

A Half-Orc Exclusive

We’ll have a lot of species-exclusive feats from here on. The first goes to half-orcs, though it would make sense for orcs to get it - at least if they follow Monsters of the Multiverse rules. Aside from the +1, you’re able to choose to roll an additional weapon die to your attack when it hits, making it more deadly (you can wait for a critical hit so this die doubles, too). You can only use this feature once per any rest, though.

But there’s more. Whenever you use the species feature Relentless Endurance, you may immediately use your reaction to make a weapon attack so you can punish whoever tried to take you down.

Tiefling warrior with tentacles behind him in cavern in D&D art.

5Infernal Constitution

A Tiefling Exclusive

Now for our tieflings, this feat can increase your survivability a lot, perfect for both squishier characters and tank tieflings. They naturally have fire resistance, but with this feat, you’ll also get cold and poison resistance right away. And that’s not all.

When dealing with the poisoned condition, you’ll have an advantage on any saving throws against it, increasing your chances of not getting that nasty condition that gives you a disadvantage on attacks.

Plundering Barbarian by Andrew Mar, depicts a dwarf with a mad look attacking a chest with axe.

4Dwarven Fortitude

A Dwarf Exclusive

For the dwarves, this feat is particularly useful if your character is also a tank, allowing them to heal themselves a bit. If your character uses the Dodge action, you’re able to immediately use one of your hit dice to heal yourself right there in the middle of combat (don’t forget that a hit die always has your Constitution bonus on the result).

What’s particularly fun here is that this feat will function alongside Durable since Durable’s trigger isn’t resting, but the use of a hit die, meaning you’ll be guaranteed to heal a considerable amount. Just don’t waste them all here since the more hit dice you use in battle, the fewer you’ll have when short-resting.