Summary

You and your friends are ready for a big journey, one that can take years in real life. They can see their characters change and grow throughout yourDungeons & Dragonsadventures - if no one needs to replace dead characters, that is. Either way, they want the satisfaction of seeing their first-level weakling turn into a monster as they reach levels with double digits.

Since creating your own setting and adventure can be hard and take a lot of time, you can choose to run pre-made adventures that reach level ten or higher as you go. They can take a year or more, depending on how often you play, making it a memorable journey for everyone involved.

The lich god Vecna stands with glowing red hands over a plane of swirling red

Updated on Jun 07, 2025, by Lucas Olah:You can never have enough RPGs in your life. Though many of these can take a while to complete, a committed group can run through these quickly. Thus, why not add some extra options here for you? From new adventures to classics that weren’t mentioned yet, there are quite a few adventures you can throw at your players for them to enjoy and persevere through.

Vecna: Eve of Ruin

10-20

Vecna: Eve of Ruin brings back one of the oldest enemies in D&D history and threatens the whole multiverse, perfect for an epic adventure with the highest of stakes - it is from levels ten to 20, after all.

Phandelver and Below Cover Art Art by Antonio José Manzanedo

If you have already run other campaigns with your group, this one is perfect to give a fun conclusion, revisiting settings that the players already played before, and adventuring through them again while seeing the consequences of their previous victories, and culminating in a showdown that will save all these worlds again.

You can start at low levels, running other stories and even the short campaign Vecna: Nest of the Eldritch Eye, and use the dungeon at the beginning of Eve of Ruin as a conclusion to this low-level story arc while also connecting to the events of this campaign.

Dungeons & Dragons Curse Of Strahd Cover Art via Wizards Of The Coast

Phandelver and Below: The Shattered Obelisk

1-12

cover art for The Wild Beyond The Witchlight, from Dungeons & Dragons

It’s usually more experienced players who want longer adventures, meaning there’s a good chance you and your players have already played Lost Mine of Phandelver. Why not play it again, but longer?

Phandelver and Below is an expansion of the adventure, where the beginning is essentially the same, but the story goes beyond the Wave Echo Cave and features heavier problems for the group to face. It’s a simple and fun adventure, like the original, but longer.

A Spellcaster Prepares An Evocation Spell

Curse of Strahd

1-10

Often revered as the best pre-made adventure, and with good reason, Curse of Strahd is perfect for classic horror, extremely challenging encounters, and the perfect balance of maintaining a focused plot while also giving a lot of freedom to your players.

The Rize Of Tiamat Cover Art with all 5 heads of Tiamat  wrecking havoc on the world in front of them with one preparing to breathe fire

It also comes with Strahd (obviously), who’s one of the best villains throughout these adventures. We recommend checking with your players about their sensitivity to gore and touchy topics, as Strahd is truly a terrible person, but all in all, it’s one of the best options out there.

The Wild Beyond The Witchlight

1-8

Though Wild Beyond the Witchlight is a bit shorter compared to other campaigns here, it’s still a worthy addition thanks to its peculiar setting - the Feywild. Though many campaigns feature fey creatures, this one lets you visit part of their home and venture through their domain.

Out Of The Abyss Cover Art with a two headed Demogorgon

You have a fun carnival, for starters, beautiful regions that are sadly controlled by evil fey and just wackiness all over the place. And, since the campaign doesn’t hit level ten (usually), you may take a campaign that starts at higher levels and continue this party’s story over there.

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Dungeons and Dragons Tomb Of Annihilation Lich King

Waterdeep: Dungeon of the Mad Mage

5-20

Starting with a simple contract that leads to encountering a powerful enemy, Waterdeep has two separate adventures, and together, are one of the few pre-made adventures that go from level one all the way to 20.

Storm King’s Thunder cover, featuring a storm giant, a woman holding a hammer with electricity, and two female characters in the foreground

You’ll get to explore the amazing city of Waterdeep, as the name implies, and focus on a story that has a lot of intrigue in it. Due to its length, especially compared to other adventures here, we do recommend talking to your players, as going all the way to 20 requires a committed party.

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An owl creature stands atop a frozen man half sunken in the snow

Rise of Tiamat

8-15

If you and your friends are experienced players, you may have heard the name ‘Tiamat’ here and there. As one of, if not the most powerful enemies in the game, why not run a game where the players must deal with her and her cult?

While these adventures are a bit more straightforward than others, they still have a fun story with multiple compelling characters, the opportunity to visit many locations from the Forgotten Realms, and a memorable final boss awaits your players at the end. Plus, there are dragons, and not just a few.

Out of the Abyss

1-15

One of the most distinct areas in D&D lore is the Underdark, with its Drow civilizations, unique monsters lying around, and extreme danger at every corner. Another distinct feature of D&D is how demons work in the setting and how dangerous they can be. Why not mix these concepts?

This adventure features a recently captured group taken to the Underdark, where escaping is crucial. Then, they’ll have many demons to deal with, culminating in powerful Demon Lords in the long run.

Tomb of Annihilation

1-11

If your players are also accusing you of making easy games, perhaps you may challenge them to face Tomb of Annihilation. In the most difficult D&D campaign (for the 5th edition), They have to venture through a deadly jungle filled with undead and dinosaurs.

What makes this campaign extra challenging is that, for story reasons, resurrection does not work. Anyone who dies is truly dead, and a new character will have to be created to continue the adventure.

Storm King’s Thunder

In another very popular adventure, your players will have to deal with an upcoming confrontation among many groups of Giants in a fight that could have terrible ramifications for the world.

This adventure also features lots of traveling and distinct locations, giving your players a solid experience throughout the Forgotten Realms. D&D Giants are also quite interesting to play with, too.

Icewind Dale: Rime of the Frostmaiden

If the north from the previous adventure interests you, there’s another campaign that takes place in the north, where the region is trapped in an endless winter caused by the mysterious Frostmaiden.

The campaign offers a big region for the players to freely explore, but it does narrow things a bit as the story progresses to focus on the plot. Regardless, it’s a fun experience all around.