Summary

Along with constructing a successful vault, combat is another integral part ofFallout Shelter. To better defend your fledgling vault dwellers, you willneed to perfectly strategizeand craft powerful weapons that make even the most dangerous raiders look like complete chumps.

However, with a massive list of weapons available for your citizens to create and utilize, it can get difficult to tell where you should invest your time and resources. If you are curious about which weapons in Fallout Shelter offer the most bang for your caps, then check out the options below.

An image from Fallout Shelter of the Burnmaster, a flamethrower and deals a nice amount of damage.

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Flamethrowers are a great way of thinning out massive hordes of enemies trying to attack your vault, since these weapons will deal fire damage to crowds of raiders. With every single blast of fire, you will deal 19.5 damage on average, as well as igniting the surrounding area and enemies on fire, causing even more damage.

An image from Fallout Shelter of the Fire Hydrant Bat, which deals a large amount of single target damage.

While this flamethrower is certainly fantastic at dispatching groups of enemies, you’ll need to be careful where and when you choose to use this weapon. For example, if the inside of your vault is getting raided,all of your citizensmay just end up setting their living quarters on fire, causing even more problems for you to deal with.

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An image from Fallout Shelter of the Charon’s Shotgun, named after the ferryman of the dead.

Generally, melee weapons are some of the worst options when it comes to combat in Fallout Shelter. Unlike a ranged gun, all melee weapons only deal damage to one enemy at a time, making combat take significantly longer and forcing the wielder to take damage from other enemies.

Luckily, the Fire Hydrant Bat deals 25 damage per attack, making it stronger than many of the assault rifles in the game. If you do choose to equip this red bat, then remember to back up your melee attacker with other citizens wielding guns.

An image from Fallout Shelter of the Destabilizer, an alien’s pistol.

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As the best shotgun in the game, Charon’s Shotgun deals around 15 damage with each devastating blast from this close-range weapon. Named after the ferrymen of the dead from Greek Mythology, it is no surprise that this weapon packs a serious punch.

An image from Fallout Shelter of the Technician’s Revenge, which launches junk back at your opponents.

Similar to melee weapons, shotguns are not always ideal in combat situations because they force your vault dwellers to get closer to enemies. If you are getting raided by tankier foes, such as a Deathclaw, we recommend switching out this weapon for a ranged gun that deals more damage and keeps your citizens safer.

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An image from Fallout Shelter of Dragon’s Maw, which shoots toxic bullets at your enemies.

In every Fallout game, there is always an opportunity to find or earn an alien weapon, known in Fallout Shelter as the Destabilizer. This small pistol packs a serious punch, dealing between 18 and 23 damage against any enemy that is foolish enough to attack you and your vault.

Even though this weapon comes from an alien species in the Fallout lore, you may actually craft this weapon in your shelter, so long as you have a high amount of intelligence and the necessary materials.

An image from Fallout Shelter of the Lead Belcher, a gattling gun.

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The Technician’s Revenge is a Legendary variant of the Junk Jet, which launches random items as ammo. Luckily, whenever this weapon launches junk at enemies, it will never consume any of the items that your vault or your dwellers currently own, so you may freely blow up enemies without worrying about losingimportant survival itemsyou have collected.

An image from Fallout Shelter of Miss Launcher, a missile launcher that deals a large amount of damage.

Dealing between 18 and 25 damage with each blast of junk, this cannon can easily shred through waves of raiders in no time at all. Keep in mind that even though this weapon may shoot out random bits of junk, there is no correlation between the rarity or size of the junk and the amount of damage dealt.

One of the more recent additions to Fallout Shelter’s massive list of weapons is the Dragon’s Maw, which has the highest single-target damage in the entire game for a ranged weapon. Dealing between 22-29 damage with each shot, this beast of a gun is the perfect piece of equipment to dispatch enemies with large amounts of HP.

An image from Fallout Shelter of the MIRV, which launches small nukes at your enemies.

Since this gun only has one shot per magazine, you will need to remember that this assault rifle will constantly overkill your enemies. This means that when an enemy has low health, the citizens using the Dragon’s Maw will not switch over to a higher-health enemy, causing a portion of your DPS to be wasted on a low-health target.

The Lead Belcher is definitely the best gun in the game for laying down suppressive fire because it allows the wielder to quickly switch between targets in the heat of combat. This weapon deals 19 to 24 damage per bullet and also has a massive magazine of 120 bullets, which can be upgraded to 240.

Unlike other single-target weapons in the game, the extremely fast rate of fire means that you will experience absolutely no DPS loss. To best maximize the utility of this weapon, we recommend pairing it with explosive guns that deal AOE damage, such as a launcher.

True to its name, the Miss Launcher is a rocket launcher that deals a sizable amount of AOE damage to any enemies threatening your vault. This heavy weapon deals 20 to 25 damage with each blast, which can be spread to any enemies within the weapon’s area of attack.

Unlike other heavy launchers in the game, the Miss Launcher works slightly differently, since it basically functions like a grenade launcher. Specifically, this weapon will launch a small grenade, which can then be detonated by a different missile, dealing two instances of damage at the same time.

While the MIRV has a slower rate of fire than the Miss Launcher, this heavy launcher sends out a cascade of mini-nukes that deal 22-27 damage split between all the enemies you are currently fighting. This means that the MIRV has the highest damage output from any heavy weapon in the game, but it excels most at taking out smaller groups of enemies.

Generally, since this weapon’s damage is spread among all the enemies currently on the battlefield, the MIRV is best used as a supportive gun that will deal extra bits of damage throughout the fight.