Summary
Baldur’s Gate 3has a massive map to explore. As the game is choice-driven, players still find new side quests after their third or fourth playthrough. Different characters will find themselves in new scenarios depending on the chosen options.
With a land as sprawling as Faerun, it’s difficult to narrow downwhich plot linesare worth following. It can also be easy to miss one if you don’t know where to look. Some quests are more pivotal to your Baldur’s Gate experience than others. This article lists ten notable side quests in Baldur’s Gate 3 that you shouldn’t skip.

10Find Dribbles the Clown
The Circus of the Last Days is one of the most entertaining areas in Act 3. After entering the circus, if you approach the stage, a clown will start speaking to the crowd, triggering theFind Dribbles the Clownside quest.
In a more disturbing quest in the game, you need to track down various severed body parts of a dismembered circus performer. After finding all the parts, you are rewarded with a special item. If you enjoy creepy clowns and ominous scavenger hunts, you don’t want to miss this sinister side quest.

9Rescue the Tieflings
Rescue the Tieflingsis a highly recommended side quest if you ensured their survival in the druid’s grove during Act 1. After protecting the tieflings in the grove, speak to Alfira in Last Light Inn during Act 2.
She tells you they’ve been taken to Moonrise Tours, and you have the opportunity to break them out. It’s a fun prison-break quest that involves stealth, trickery, and potential violence. After rescuing them, you’ll receive gold, potions, and magic items, as well as future in-game interactions with the people you saved.

Complete this side quest before descending into Shadowfell to find the Nightsong, or the option to Rescue the Tieflings will disappear.
8Save Mayrina
Save Mayrina is a side quest in Act 3 that concludes theAuntie Ethelencounters players have throughout the game. In Act 1, players have the chance to meet Ethel as she argues with two young men. Talking to this group triggers this lengthy side quest spanning all three acts.
This quest involves multiple moral choices and has a fairy tale feeling throughout the various stages. It all ends in a difficult boss fight that you don’t want to miss out on.

7The Adamantine Forge
While exploring The Underdark, you can come across The Adamantine Forge. To find this legendary weapon-maker, you have to piece together clues to its location. After locating the forge, you face a difficult battle against the guardian who watches over it.
While this is one of the toughest boss fights this early in the game, it’s worth it. If you collect the mithril ore and molds found on the way, you’re able to use the forge to craft it into powerful weapons and armor.

6Find the Blood of Lathander
Are you interested in finding one of the most powerful maces in the game? Then you don’t want to skipFind the Blood of Lathander. This intricate puzzle quest involves patience and exploration.
In Act 1, if you read a note in the Rosymorn Montestary left by a follower of Lathander, this quest will be triggered. After solving puzzles and navigating a complicated path, you may access this magical weapon, though doing so has the potential to desecrate an important area of the map. Choose wisely!

5Lift the Shadow Curse
Lift the Shadow Curse is one of the most important side quests in Act 2. It centers on investigating how to remove the darkness shrouding the land. This quest can be easily missed, so verify you speak to Halsin after you enter theShadow-Cursed Lands.
His childhood friend, Thaniel, is wrapped up in the curse, and you must find a way to free him. This quest helps you learn more about the lore of the land and leads to recruiting Halsin into your party.

Until you reach a certain point of the quest line, Halsin isn’t playable in your party.He can be found at any time at Camp.
4Solve the Open Hand Temple Murders
Fans of murder mysteries will enjoy theOpen Hand Temple Murdersquest in Act 3. To start this quest, visit the Open Hand Temple and speak with Sister Yannis about a recent murder. You can now look into the case yourself and find the truth.
The quest eventually moves beyond the temple, and you’ll find a tale of darkness and violence as you follow a serial killer around the city. The Dark Urge has an even more interesting addition to this quest if you choose that origin.

3Aid the Underduke
The Aid the Underduke quest is the final opportunity to add a new companion to your party in the game. This extensive quest is triggered by talking to Earspoon in Sharess’ Caress. As you travel through brothels, sewer tunnels, and the Counting House, you’ll learn more about the mysterious Stone Lord that people keep mentioning.
This quest eventually leads you to the option to recruitMinsc and his tiny hamster companion, Boo. He’s an entertaining addition to your party.

Include Jaheira on this quest for a more interesting dialogue experience. She has history with The Stone Lord.
2Deal with the Devil
If you can’t get enough of Raphael, this is the quest for you. In Act 3, you can visit hisHouse of Hopein Avernus. This quest is triggered by speaking to Raphael about a deal in Sharess’ Caress. Whether you take his deal or not, you have the option to descend into hell.
This memorable quest leads to theOrphic Hammer, an essential weapon in the game. You will also encounter new characters and a major boss fight, with an original song you don’t want to miss.

1The Companion Quests
The most important side quests in the game are arguably the companion quests. With too many to narrow down,understanding each party membercreates stronger bonds and a better overall game experience. In addition, completing each quest grants you rewards, experience, and important loot.