Salvation’s Edge has ten unique Triumphs to complete inDestiny 2: The Final Shape.Five of these challenges are evergreen modifiers that can be attempted at anytime, while the other five rotate on a weekly basis. Complete any of these challenges, and you’ll increase the drop chance of theEuphonyraid Exotic. More importantly, you’ll make progress towards the Iconoclast raid title.

There aren’t any challenges nearly as difficult as Feather-Light from Croat’s End, but this raid is still quite heavy on mechanics. You’ll need a good team to complete all of these challenges, but so long as you understand how each challenge works, you should be able to lead any team to victory. Here is a complete guide to every raid challenge available in Salvation’s Edge.

Destiny 2 Salvation’s Edge Substratum Shard And Resonance Box Room

Updated August 02, 2025, by Charles Burgar:The final challenge for Salvation’s Edge is now available, requiring players to break the Witness' Glyphs simultaneously. We’ve updated this guide to include a strategy for completing the Coordinated Efforts challenge. The Varied Geometry section was also rewritten to better explain the rotation order for solo players.

Weekly?

Yes

Scenic Route extends the pre-Tormentor section of the encounter by an additional room.The first team that gets an Overload Champion mustignore it.Kill the Hydra that spawns to open the next room for the second group.The second team must then enter the next room and kill their Overload Champion.You’re effectively opening an extra room and killing the Overload Champion inside.

Beyond that, the encounter plays out like normal. Once the Overload Champion dies, both teams converge to the middle room and eliminate the Tormentor. You’ll need torepeat this process throughout the entire encounter.Killing the wrong Champion will break the challenge and require an encounter restart.

Destiny 2 Salvation’s Edge Substratum Shard And Resonance Box

Substratum

Challenge

Each player must grab one stack of Resonance before additional stacks may be acquired.

No

Touch and Go is a simple challenge on paper that can be rather challenging if your team doesn’t have clear communication.Throughout the entire encounter, no one can grab multiple stacks of Resonance untileveryonehas at least one stack.For example, once a player grabs x1 Resonance, they must wait until everyone else has x1 Resonance before they can grab a second stack.

Plate runners can simply stick to their respective rooms to grab Resonance.Flex players should grab Resonance from the central chamberwhere the box spawns. Once everyone has a stack, plate runners grab a second symbol, whileflex players grab any spare symbols in the plate rooms.Everyone should easily hit x2 with this strategy. Lock the conductors, kill the Subjugator, dunk, and repeat.

Destiny 2 Salvation’s Edge Second Encounter Arena

Throughout the second encounter,your fireteam may only deposit x3 Resonance into the Resonance box that starts the DPS phase.Dunking one or two stacks of the buff will immediately fail the challenge. Locking the conductor doesnotrequire max Resonance, just the box.

The easiest way to complete this is tohave your conductor closers grab a single stack of Resonance while partners grab max Resonance.This will result in three players having max Resonance, which will give you the maximum bonus time allowed (150 seconds). Repeat as needed until the encounter ends.

Destiny 2 Salvation’s Edge Second Encounter Conductor Right Side

This challenge is simple enough.Before you lock a conductor, you must grab Resonance from another part of the map.For example, if you’re on the right side and need Spherical Resonance, then you’d need to grab Spherical Resonance from either the left or bottom wings.

The easiest way to do this is with the failed charge strategy.After killing your major, pass the signal a total of four times (two per plate) and let it fail.This will spawn a major near the conductor. Kill the major, and now you’ll have all Resonance pickups ready to go without needing to juggle adds. All three sides spawn the same symbols.

Destiny 2 Salvation’s Edge Third Encounter First Room

Once your team has Stolen Favor, give a callout of what symbol each conductor needs, ideally in text chat.Conductor players will grab the symbol needed for the wing to theirleft, then rotate clockwise.For example, if you’re on the bottom wing and left side needs Spherical Resonance, then you’ll grab Spherical Resonance on your side (bottom) before rotating to the left wing.

You can rotate counter-clockwise as well. Just ensure everyone’s going in the same direction.

Destiny 2 Salvation’s Edge Third Encounter Third Room

Grab the buff, rotate sides, shoot the conductor, lock it, and then dunk any spare Resonance to start the DPS phase.Repeat as needed until the encounter ends.

Balanced Diet places a simple restriction throughout the third encounter:you cannot pick up the same symbol twice in a row.Each player will need to keep track of which symbol they’ve grabbed last, asthis restriction carries over between rooms.If you ended your previous room with a triangle, your first symbol cannot be a triangle in the next room.

Destiny 2 Salvation’s Edge Fourth Encounter Wall Circle

The easiest way to beat this Triumph is tograb one of every symbol, ending with the symbol your conductor needs.For example, if you need triangle, you’d grab square, circle, then triangle. If done this way, little communication is needed.

Make sure your conductor players grab first. They need a specific shape to close their conductor.

Destiny 2 Salvation’s Edge Fourth Encounter 2D Shape

During the third encounter, only one player may kill Tormentors.Your team can help damage the Tormentor; they just can’t land the killing blow.Assign one player to Tormentor killing and have them equipForerunner.It’s a great weapon for killing Tormentors quickly.Other players should use Machine Gunsto help lower the Tormentor’s HP. Once it drops below 10%, let the assigned player get the kill.

Whoever is assigned to slaying Tormentors will be the only person to get Stolen Favor, sothe Tormentor slayer must also give Conductor symbol callouts.Quickly run to all three conductors and callout what symbols are needed. The rest of the encounter plays out like normal.

Destiny 2 Salvation’s Edge Verity Challenge Solo Example

Verity

Each round cannot be solved with the same set of shapes.

Varied Geometry isn’t nearly as hard as it sounds.For each round, you cannot use the same solutions (3D shapes) back-to-back.As an example, if I cleared the first round with a prism, cylinder, and cone, Icannotclear the second round with a prism, cylinder, or cone.

Destiny 2 Salvation’s Edge Verity Challenge Dissection Example

That sounds impossible on paper, but that’s because most players forgetyou can create simplified 3D shapes—cubes, pyramids, and spheres.Matching the same 2D shape with itself will create one of these 3D shapes.To beat this challenge, when your fireteam reaches the second round, you need to escape using simple 3D shapes only.The first and third rounds will play out the exact same as normal.

Solo Players

For solo players, there’s only one change you need to make:you need to trade the same symbol to the same player; don’t split it.This means you’ll need to double up on swap cycles. Here’s an example:

You effectively need todouble up on swap rotations.Each person will double up on symbols and spread them out evenly, as before. You’re just doing it an additional time before you can leave.Make sure you’re passing the same symbol to the same person.If Player #2 needs a square, then they should only receive a square. Everything else plays out the same.

Which Shapes To Trade

When the dissection team makes their callouts,pay attention to whichever 2D symboldoesn’t match.The odd symbol out determines which 3D shape you’ll create (CC, SS, or TT).

For example, if your statue starts with C and CS, then the odd symbol out is square (S). You need two squares (SS) to escape. Trade with whoever doubled up on squares. Ensure you’re trading the same symbol on both swaps.

You’re moving the same symbol to the same player both times. For example, if you get double square (SS), then you will give both squares to the same player. The recipient will simultaneously give you their symbols (CC or TT in this case). Once the first player is done, then the second and third players will swap their symbols. Everyone should now own the correct symbols. Solo players will then kill their Knights, grab their symbols, and escape.

Dissection Team

Dissection team has it a little harder than solo players, but the process is still straightforward.You need to create a sphere (CC), cube (SS), and pyramid (TT).This should be possible with two swaps for most puzzle configurations.If you get unlucky and start with simple 3D shapes in round two, you’ll need three dissections.If this happens to you, the swap order will always be the same:

Beyond that, the process is the exact same as before. Write down the symbols, decide which players get each simple 3D shape (sphere, cube, and pyramid),call out what symbols you will make so solo players can start,and then start swapping. It’s OK if you make a complex 3D shape in the process. You just can’t have anyone leave with a complex 3D shape.

Here is an example of a potential solution for round two. In this example, we need to create simple 3D shapes for each person to escape. Only two swaps are needed here. Each Guardian’s starting symbols are labeled below the statue number.

For complex symbols,pay attention to whichever symbol isstaying.In the example below, Statue #1 has CS and needs to remove S. That means they’ll always have a circle (C), which means they need a sphere (CC).

Whichever symbolstayswith the statue determines which 3D shape you’ll create (CC, SS, or TT).

Needs sphere (CC)

Needs cube (SS)

Needs pyramid (TT)

Give T to right

Give C to middle

Give S to middle

Give C to left

Done, solo escapes

Your fireteam cannot deposit on the same statue twice in a row.

Equal Distribution’s challenge description is slightly misleading.Your fireteam cannot deposit on the same statue twicein a row;emphasis on that last part. You can still deposit on the same statue during a dissection or 2D swap, but that swap cannot select the same statue back-to-back. Let’s give an example:

The same rule applies for the solo/inside players.In essence, this challenge forces your fireteam to state which statue they’re depositing on.The way in which you dunk symbolsis the exact same as before. You just need to coordinate every buff swap. It goes without saying, but clear communication is a hard requirement.

To complete the challenge, we recommendsolo players complete their swaps first, then dissection team creates their 3D shapes.The strategy your team uses doesn’t matter here, but you mustavoid dunking on the same statue twice. you may find encounter examples below for each role.

Solo Team Example

The above example is the absolute worst case scenario, as no one spawned with two of the same symbol. Our first goal is to give everyone two of the same symbol, preferably the symbol they’re holding.Have the left player start first, then middle, then right.Pass one symbol, then wait for your teammates to pass their symbols.Make a callout every time you swap.

Once everyone has the same shape, you must give away your shape to your teammates.Whoever was dunked at last should start, although this isn’t a hard requirement. So long as you don’t dunk at the previous statue, you’ll be fine.The side that starts will depositbothof their symbols.Whichever player got the last symbol will then go next. Repeat this process until all three players deposit both their symbols.Call out when you’re doneso dissection can start.

Dissection Team Example

Do not start dissecting symbols until the other team is finished.

Surprisingly, dissection isn’t that much harder if you’re attempting to complete this Triumph. We recommend you try tocreate a simple 3D shapewith your first swap (CC, TT, or SS). The catch is thatwhichever statue is going to get the simple 3D shape should be grabbedsecond.

In the above example, we want to create a pyramid (TT) on right side, so we’re goingto dissect a triangle (T) on left side. We then dissect a square (S) on right side, swapping the symbols around.Once the first dissection is done, whichever statue youdidn’ttouch will get dissected next.In this case, we interact with middle (C), andthenwe dissect right (T). We’re done. The solo players can now escape.

The Coordinated Efforts challenge makes the pre-DPS phase a little more difficult.All six of the Witness' Glpyhs must be broken in quick succession.Once a Glyph is broken, you have roughly five seconds to destroy the other five before the challenge fails.

Add clear and runners will swap roles once three players get Glyphbreaker.It’s that simple. We suggest swapping once all three runners have Glyphbreaker to make the transition as smooth as possible. Once all six players have Glyphbreaker, head to the DPS plate and start breaking the Witness' buttons. Each player should have a designated Glyph to shoot at. Everything else plays out the same.

The Resonance timer can easily kill you while attempting this challenge. Try to keep your Resonance to x2 or lower when acquiring Glyphbreaker. This lets you grab an extra stack of Resonance to reset your 90-second timer.

Not much needs to be explained here.Throughout the encounter, you cannot exceed x2 of any Resonance type.This is the debuff that the Witness applies whenever you stand in a telegraphed attack. In other words,you cannot make any mistakes while breaking the Witness' hands.If you grab the wrong buff or stand in a telegraph for too long, the challenge will fail.

We recommend each limb player select a specific attack type they’ll counter. They should also bring a Machine Gun to easily break the bracelets.When an attack telegraph appears, slide in and immediately damage the bracelet.This will reveal the color without giving you a Resonance debuff. Grab the correct Resonance buff, return to the limb, then break the bracelet. The rest of the encounter plays out like normal.

Glyphbreakers should stand on the DPS plate when breaking Glyphs to cleanse their Resonance stacks.