Summary

MultiVersus’long-awaited return is just a month away, with developer Player First fine-tuning and offering fans more info about what we can expect upon the game’s rerelease. While it’s still being a little coy with new characters,a great source of frustration among the community, it has finally given us more details on updated gameplay, and an explanation forthe controversial decision to make characters bigger than before.

We’ll start with the gameplay first though, as Player First will be adding two new mechanics that previously weren’t included in the early access version of the game. For starters, every character will now have the ability to parry enemy attacks, allowing them to recover much quicker than their attacker and get their own attack off first. It’s described as a “high skill mechanic” and should keep the flow of combat nice and fast in more high-level matches.

Shaggy and Superman fighting.

Another addition coming in the rerelease is dash attacks. Ina news post on the official MultiVersus website, it’s explained that every character will now have a dash attack they can use to strike an opponent after starting their run animation, with the aim to speed up combat and keep things moving. This dash attack can also be used mid-combo, as you’ll be able to double tap a directional button or key to perform it quickly.

MultiVersus Has Explained The Decision To Make Characters Bigger

Next, we’ll get onto the reasons behind the bigger characters, and Player First has explained that it’s all down to player clarity. MultiVersus is a very fast-paced and flashy title, so Player First wanted to make characters bigger to help “improve readability,” giving us more of a chance to see certain characters winding up for big attacks.

In addition to the bigger character models, Player First has also explained that the game’s “dynamic camera” will move a lot better and help give players a better view of the action, zooming in during 1v1s and zooming out when the fighting goes wider. Each character will also be getting a specific set of new animations that will not only help improve clarity, but will make combat feel more visceral, another element of the game that has been worked on pretty extensively during the downtime.

With all these additions and improvements, andthe potential addition of a new character or two, it’s starting to become easier to see why Player First has been rather quiet and away for so long. Parries and dash attacks look to be an interesting set of additions, and we’ll have to wait and see how the community adopts them into standard matches whenthe game finally launches again on May 24.