When it comes to spreading managed democracy inHelldivers 2, sometimes you need to use rockets to eliminate the aggressors of the Super Earth. While the helldivers have various arsenals available in the game, the FAF-14 SPEAR Launcher is special.
The FAF-14 SPEAR Launcher tracks its targets and has the potential to one-shot most of the medium to heavy armored foes in one shot. If you pick this support weapon in the squad, you have already dedicated yourself to the threat eliminator role. However, one must know the pro tips to use the FAF-14 SPEAR Launcher effectively.

Pro Tips For Using The FAF-14 SPEAR Launcher
TheFAF-14 SPEAR Launcher chases a locked-on targetand strikes with full explosive might. Players who are going to be using this support weapon should know how to get the lock on quickly and avoid waiting.
Using the FAF-14 SPEAR Launcher,it is very difficult to lock on to a targetif you arestanding very closeto it. This may seem like a broken feature, but this is just how SPEAR is designed. You need toremain at a medium to long distance for the SPEAR to lockon to a target.

TheSPEAR’s lock-on always shrinksandturns from yellow to greenbefore you may fire the rocket. Alwaysreposition yourself from the target if you find the lock-on missingby a narrow margin.
This means that a SPEAR user will constantly need to change places and find the perfect anglefor the support weapon to confirm its target.

We have found thatstaying on higher ground while your target is belowyou is one of thebest positions to guarantee a target lockusing the SPEAR. The targeting mechanic of this weapon finds its prey very easily while you are on an elevated ground.
Theimportant thing besides locking on to a target is patience. The FAF-14 SPEAR Launcher automatically chases its targets once you have fired it. However,for maximum damage and a guaranteed kill, you must wait until the target faces you or itsweakspot becomes clearly visible to you.

ABile Titan’s head is the weakest spotthat can potentially one-shot this behemoth using the FAF-14 SPEAR Launcher. However, you need tobe patient and fire only if the Bile Titan’s face is towards youto land the kill shot.
How Good Is The FAF-14 SPEAR Launcher Against Automatons?
The FAF-14 SPEAR Launcher is one of thebest support weaponsto use against the Automatons. Thisweapon is designed to kill heavy-armored foes onlyandnever locks on to a target that is not an imminent threatto you or your squad.
This not only includes heavy-armored bots such as Hulks,Factory Striders,Annihilator Tanks, and Tower Cannons but also Automaton Fabricators. TheFAF-14 SPEAR Launcher is consistent and balanced when it comes to destroying high-level threatsagainst the Automatons faction.

TheAnnihilator Tanks chase you slowlyandshoot from a distanceusing the cannon. With the SPEAR in hand, you canone-shot this armored vehicleno matter where the rocket hits.
The Stratagem Jammer is a side objective that you may destroy using the FAF-14 SPEAR Launcher. Technically, theSPEAR does not lock on to the Stratagem Jammer. However,there are at least one or two Automaton Fabricators nearit.

Since the FAF-14 SPEAR Launcher can lock on to its targets from a long distance, alwaysfind higher ground, and blow up the Automaton Fabricator, theStratagem Jammer will become collateral damage.
Using the FAF-14 SPEAR Launcher will save time and possible deaths of your squad if you go for the Hellbomb method to blow up the Stratagem Jammer.

Defeating Hulk is never an easy task. Youneed highly damaging weaponslike theQuasar Cannon, theAnti-Materiel Rifle, theEAT-17 Expendable Anti-Tank, and theGR-8 Recoilless Rifleto blow this armored foe to smithereens.
However, if youhit it at the front or back, theFAF-14 SPEAR Launcher easily one-shots a Hulk. The reload may be slow, but you will easily destroy armored foes. TheHulk can survive the rocket if it hits the sidesof its armor and not the front or back. You must be patient and let the Hulk charge you for this.

The Factory Striders is one of the highly armored foes that most support weapons cannot kill. However, you canreduce its threat level by destroying the top-mounted cannonusing the FAF-14 SPEAR Launcher.
TheSPEAR will also target the body of the Factory Strider, but attacking it using this support weapon will hardly damage it. You mustrely on Orbitals and Eagles to take down a Factory Strider.

TheSPEAR can lock on at bot dropships, but the weaponwill never destroyit. That is because thedropship’s four engines are the weak spots, and theSPEAR only locks the centerpart of it.
Is The FAF-14 SPEAR Launcher Good Against Terminids?
TheTerminid faction has two heavy-armored foes: Bile Titan and the Charger. The FAF-14 SPEAR Launcher has thepotential to one-shot both foes on their heads, but its overall performance is inconsistent, especially on a Bile Titan.
Defeating a Chargerusing the FAF-14 SPEAR Launcheris much easier. A charger always rushes you, and itshead is the weak spot. Firing a SPEARrocket on the head will blow it up instantly, but sometimes, the Charger survives due to a small hitbox.

Even though aBile Titan’s head is biggerthan most of its body,the hitbox that can one-shot this foe is still small. This causesinconsistencywhen you try todefeat a Bile Titanwith a one-shot using the FAF-14 SPEAR Launcher. Sometimes, you need two or more than two SPEAR rockets to kill a Bile Titan. The weapon is still useful, justnot too reliable against bugs.