Summary

While there are plenty of classes that can be supportive, the cleric inDungeons & Dragonsis the one class most often associated with the role. They have a huge list of spells to choose from, some dealing decent damage, but most of them are used to heal and aid your party.

Since that role is so important, you’ll want to reward their assistance to the party whenever possible. After all, the rogue might have done most of the damage in a given fight, but he wouldn’t have been alive to do that if it wasn’t for the trusty cleric.

a cleric healing a wounded ranger after defeating a troll

7Give Them Items To Help Them Support

Especially If They Are The Only One In The Party

Depending on the size of a group, a cleric will oftentimes have to decide which party member to heal since their resources aren’t infinite. They can always just focus on keeping the tank alive, but if they fail to protect the Wizard, the party’s damage output will be severely lacking.

If your party is composed of around six players, and the cleric is the only support, rewarding the cleric with ways to make their role easier is always welcomed. Magic items that expand the amount they heal, or self-healing when affecting other creatures, are often the best ways to go about it.

A door with runic symbols in the underdark

6Have The Adventure Happen In Religious Places

Their Knowledge Is As Important As Their Spells

Sometimes, you just want to reward a player for their class choice, not so much for their performance in said class. If your players are big on roleplaying their characters, having places where their characters can shine can be as rewarding as any pile of gold.

The classic place to take a cleric is a church, but there are so many other areas to explore, especially in a setting like Dungeons & Dragons, where the gods are constantly meddling. Ancient items of worship found in some ruins can give the party insight into their next enemy, and who better than the cleric to analyze such finds?

A group of five adventurers travel through a forest together.

5Give The Party Self-Healing Options

Give The Cleric A Break From Time To Time

Not every fight that the party will encounter translates into a boss fight; a group of Kobolds still warrants attention, but there’s no need to spend too many spell slots on them. Yet sometimes things go wrong, and the fighter might have taken a bit more damage than expected, wanting to heal themselves before the next fight.

Some small ways of self-healing can help the party be prepared without overreliance on the cleric. This is always thanked by cleric players since they can save their real spells for big encounters while participating in the damage for the smaller ones.

Adventurers brawl in a tavern.

No One Wants To Be Ignored

The Brawl at Yawning Portal Tavern by Scott Murphy

Having an enemy focus on a given player might seem like the worst way to reward them, but the idea isn’t to one-shot them at the beginning of a fight, but rather to have their impact be felt beyond the recovered hit points from their spells. Even monsters with low intelligence should react to a wound being magically closed by a caster from afar.

The real rewarding experience here is to put the spotlight on the cleric, as enemies notice the impact of the player and try to act accordingly. With enemies reacting to the holy spells, the impact of the cleric will be greater, even when they aren’t the ones that give the fatal blow to the deadly dragon.

DND Time Dragon Wyrmling from Planescape: Adventures in the Multiverse

3Have The Chosen God Matter

Having A Cleric Means Having A Pantheon Of Gods

Clerics don’t always get to roleplay their religion since they don’t have a strict ruleset to live by like paladins do. This doesn’t mean that clerics should be able to become Oathbreakers, but it does mean that their chosen deity should have more of an impact on the story than just an excuse to cast Healing Word.

A great way to do that is to have enemies from the opposing faction, so if your player is a cleric of Bahamut, you’d haveacolytes of Tiamatambushing the party. You don’t have to make the whole campaign revolve around this, but it makes the cleric feel seen.

a cleric of selune holding their holy symbol high with the full moon behind them

If you want to add a few acolytes, but you’re running a published campaign, you can always replace small encounters with bandits or the like for the new enemies, keeping their original abilities and weapons.

2Give Them Exclusive Weapons

Clerics Deserve Damage Too

While Clerics excel at healing, they can also deal considerable damage, making thema class not to take lightly. What often keeps them back from reaching their full potential is that, as players find treasure at the end of a dungeon, the best weapons are often kept by everyone else.

If you want to reward the cleric directly, the best way to do so is with a holy excuse. A seemingly normal mace can secretly be a holy symbol of their patron deity, letting only them deal more damage or access its secret ability thanks to their connection to said holy creature.

many modrons march in a line through a cave as a giant skull watches

1Have Their Patron God Get Involved

But Not Too Involved

Sometimes, the party will need guidance, aid, or a ticket out of jail. While most players have backstories that give them all kinds of allies, few can counta god to be among them, making the ways such an ally can help you be limitless.

Of course, you don’t want to have a literal god help the party too often, but you do want to reward the clerics that get into their character, upholding the values of their religion. Players who pray for guidance might get a small glimpse of the item they are looking for but not the item’s specific location.