InHelldivers 2, the diverse roles in a four-person squad give various options to complete an objective and emerge victorious. While each faction requires a unique strategy, loadout, and playstyle to adapt for aggressive assault, the sniper playstyle has merits against bugs and bots.

Players running with the sniper build must always be singled out from the squad. This playstyle demands that you spot high-value threats, eliminate armored foes from a distance, and always be a team player. This guide lists all the elements you should know if you want to run with the best sniper build in the game.

A player on a higher platform in Helldivers 2

The Best Stratagems For The Sniper Build

Using weapons to complete objectives and spread managed democracy will only get you so far. You mustrely on some powerful stratagems to get you out of tough situationsand turn the tide in your favor. For this, we have the following recommendations you should absolutely run with while using the sniper build in the game.

APW-1 Anti-Materiel Rifle

TheAPW-1 Anti-Materiel Rifleis the best sniper riflethat can potentiallydestroy medium—to heavy-armored foes. This gunperforms excellently against Automatonsbut not so much against Terminids.

You can still easilyeliminate mostTerminid enemy types—such as Warriors, Brood Commanders, Stalkers, and Bile Spewers—from a distance using the APW-1 Anti-Materiel Rifle. However,defeating the Chargersandkilling Bile Titansusing a sniper rifle build will become strenuous.

APW-1 Anti-Materiel Rifle scope selection in Helldivers 2

If you play with a full squad against the Automatons, it will beyour responsibility to eliminate Hulks and Tanks,the high-value threats, as soon as possible. You canapproach any situation in one of the two ways: stealth or guns blazing.

If your squad has already alerted a group,use the APW-1 Anti-Materiel Rifle from the front and target weak spots.For example,two shots at the red eye of a Hulkwill blow it up, andone headshot from the APW-1 Anti-Materiel Rifle on a Devastatorwill disable this unit.

A player destroying arm of a Devastator using the APW-1 Anti-Materiel Rifle in Helldivers 2

On the other hand,stealth is a much better approach if you approach a POIa little earlier than your teammates. First,find higher ground and attack targets from a distance, especially medium—to heavy-armored ones. Enemies will be alerted, but they will not know your whereabouts.

LIFT-850 Jump Pack

The Jump Packis useful for two situationswhile running the sniper build. You canuse it to reach higher platforms, giving you an overview of the entire area. Then, you canstart sniping targets from a distanceor call down.

Thesecond use of the Jump Pack is that you can get out of a difficult spotquickly. For example, if a teammate has called Eagle Airstrike near you, you canuse the Jump Pack to run away from the spot and avoid getting caught in the explosion.

A player using the Jump Pack to reach a higher platform for sniper playstyle in Helldivers 2

Eagle Airstrike

Whenever you encounter enemy reinforcements while completing a main mission objective or exploring side objective POI, you mustrely onan Eagle Airstriketo thin enemy numbers. Thisutility is by far thebest offensive stratagemfor destroying several botsin a single use.

Once the dust has settled, if you spot a few enemies still standing, especially if they are medium—or heavy-armored foes,use theAPW-1 Anti-Materiel Rifleto eliminate them. Thissniper rifle has 50m, 100, and 200m scoperange options, sopick the one according to the target’s rangeand always shoot while crouching or going prone.

A player using the Eagle Airstrike to destroy a patrol in Helldivers 2

Eagle 110MM Rocket Pods

The versatility of theEagle 110MM Rocket Podsknows no bounds. Ithas the potential to one-shot the Tanks, Hulks, Tower Cannons, and even Automaton Fabricators. While most of these high-value threats can be neutralized using the Anti-Materiel Rifle, the main weapon of this sniper build,sometimes you need to rely on offensive Eagle stratagems to reduce enemy presencequicker.

The sniper build is mainly useful for eliminating one target at a time. However, there will be situationswhen multiple threats are present. For this,using the Eagle 110MM Rocket Pods will give better resultsthan attacking several targets using the Anti-Materiel Rifle.

A player throwing Rocket Pods to a Fabricator in Helldivers 2

For example,if you find a Tank and a Hulk on a side objective POI,use the Eagle 110MM Rocket Pods on the Tank and snipe the Hulkfrom a distance. Strategies like this will benefit the entire team, eventually increasing their survivability.

The Best Weapon Choices

TheAnti-Materiel Rifle is the go-to support weaponthat must be used as the primary gun. While theammo count of this gun is decentenough to destroy medium and heavy armored vehicles before running out,you need viable primary and secondary weapons to eliminate foot soldiersor light armored threats.

LAS-16 Sickle

TheLAS-16 Sickleis by far the perfect weapon for the sniper build. Thisgun fires continuous energy roundswith practicallyno recoil. Since this is an energy weapon in the game, younever have to worry about running out of bulletsor finding more ammunition. All you need to do ismanage the heat mechanic of the LAS-16 Sickleand not let it overheat.

Even if the weapon overheats,you have six heat sinks to replace. Consider eachheat sink as a magazine,except you only replace a heatsink if the gun overheats. Otherwise, you can keep shooting the Sickle gun from the start to the end of the mission.

Sniper Rifle build playstyle in Helldivers 2

Besides the unlimited ammo, theLAS-16 Sickle can also be used as a sniperweapon in the game. Withzero recoil and three scope options, 25m, 50m, and 100m, you can eliminate light armor enemies from a distance using this gun.

We recommend you use the LAS-16 Sickle on Berserkersinstead of the Anti-Materiel Rifle, asthey are much easier to hit using this weaponthan the sniper rifle. you’re able to alsosnipe the shielded and rocket Devastator’s head using the Sickle. However, you cannot one-shot these foes and will need to focus fire for a few seconds before the head is destroyed.

A player destroying a berserker using the Sickle gun in Helldivers 2

GP-31 Grenade Pistol

TheGP-31 Grenade Pistol is by far the best secondary weaponin the game. It was released in the Democractic Detonation Warbond. Thisgun offers 600 explosive damage, which is even higher than most throwable grenades in the game.

With a wide variety of grenades and only one slot to pick a type, you really miss the diversity several grenade types can offer. Luckily,with the Grenade Pistol, you can pick up any other non-explosive grenadeand unleash chaos.

A player selecting scope options for Sickle gun in Helldivers 2

Thebest case use of the Grenade Pistol, besides doing AoE damage,is to destroy the Automaton Fabricators. If you face a Bot Fabricator,aim for its vent and fire this weapon; it will blow up the building immediately.

Grenade: G-3 Smoke

With the Grenade Pistol dealing explosive damage to the enemies, equippingthe G-3 Smokeis the best throwable option left in the sniper build. The smoke grenade is especiallyuseful while playing against the bot’s faction. Thesmoke obscures the line of sight,and the enemy’s ranged weapon accuracy gets significantly reduced.

Sniper Build Playstyle

Even if you pick the loadout we recommend in this guide, you need toplay the sniper build with a certain playstyle.

First,always attempt to find higher ground and attack enemiesusing the Anti-Materiel Rifle, Sickle, or throwing offensive stratagems at them. Thehigher ground gives you a vantage pointto see all enemies andonly target the heavy ones.

A player firing the GP-31 Grenade Pistol at a Strider in Helldivers 2

The Jump Packwill help you reach new heights that are otherwise impossible without it.

Never rush to attack an objective alone. While the sniper build can be played solo, its true worth lies in the teamplay. That is becauseone or two team rushers in the squad will divert all the enemies' attention from you, giving you enough room totarget bigger threatsfrom a distancewhile not being targeted.