Convergence inDragon’s Dogma 2is among a series of main quests in Battahl, where you gather clues about the powers of the Godsway, an artifact threatening your status as the Arisen. Fortunately, everything starts falling into place during the course of this quest.

After the events of the sunken temple emerging from the seafloor, another path simultaneously opens up within a nearby cave, connecting both areas. Convergence sees you exploring this dungeon to reach the temple, where you’ll meet a crucial figure and learn about the Godsway.

The Arisen and their party of Pawns looking at the Sunken Temple in Dragon’s Dogma 2.

How To Start The Convergence Quest

Convergence picks up automatically after finishingFlickering Shadows. Oracle Luz mentions a power similar to yours emanating from beneath the sea’s surface, but that’s about as much as she knows. She’ll then suggest you track down theRivage Elder from Harve Villagewho might be able to fill in some of the missing pieces.

After interacting with the Rivage Elder, he’ll speak of asunken temple located deep in the middle of the seaand an entity residing within it. Soon after, you’ll find the temple rising from the seabed.

The Arisen above the entrance to the Stormwind Cave in Dragon’s Dogma 2

Rivage Elder can be found at his usual location near thePortcrystalto the south of Harve Village. If not, it’s likely thathe has somehow gotten himself killed, and you’ll have torevive him with aWakestoneby visiting theVermund Charnel House in Vernworth.

Shortly after, aguard rushes from the nearby Stormwind Cave, pointing out toward anewly opened pathinside the dungeon that seeminglyoffers passage into the Seafloor Shrine.

The Arisen standing before a staircase in Dragon’s Dogma 2

Even some of yourPawns will recommend taking the dungeon route. However, you might’ve noticed anotherpiece of land in the distance that connects Battahl with the temple. Ignore this for now as you’ll be utilizing it for a later time.

Convergence Quest Walkthrough

Theentrance to Stormwind Cave is a hole in the groundlocated next to where thenatural archway leading to thePortcrystalends. The place is overrun withspear-wielding Saurians, and you must’ve already been here as part of theMonster Cullingmain quest as well asTrouble on the Capeto deal with these creatures.

Upon returning to the cave for the Convergence quest, you’ll also come acrossAsps and Rattlersinside, which are more powerful variants of Saurians, but they all have the same weakness - the tail.

The Arisen next to a chest and looking at a purple shadow in the distance in Dragon’s Dogma 2

That said, you’ll want to work your way toward the south of the cave until you reach aslightly blue-lit area with a metal gate. This is thesame gate that is barricaded by the collapsed pillars, but the recent turn in events caused it to open up as shown in the above image.

Past the gate is the Seafloor Shrinethat you set out to find, and the path beyond is fairly simple with no further encounters. Once inside the shrine,head down the stairsto the right to reach a compartment, whileignoring the locked door.

The Arisen seeking answers from Rothais about the Godsway in Dragon’s Dogma 2

There’s alot ofloot to be found beyond this doorin Seafloor Shrine, but it won’t open by itself unless a skeletal undead from the other side of the door does it for you. These spawn during the nighttime, and if you visit the shrine at this time it is possible to access it. But they’ll have already spawned, nonetheless, if you return to the location after completing Convergence.

you may find asimilar door if you head up the other stairsin the room, but both these doors connect to the same hallway.

Rewards for completing the Convergence quest in Dragon’s Dogma 2

That said,head along the doorway to the south, grab aPanaceafrom a chestalong the way, and you’ll eventually make it to acircular throne roomwhere you find aneerie-looking shadowsitting in the middle of it.

This figure is none other than thesoul of Rothais, the Beastren Arisenand founder of the kingdom of Vermund. While mistaking you for an enemy at first, he cools down once he realizes your purpose for approaching him.

A broken wall in Dragon’s Dogma 2

Inquire him about Godswayusing either of the dialogue options. You’ll then learn that the reason this trinket is able to impart Arisen-like powers to its bearer is that it iscrafted from the soul fragments of past Arisens.

This conversation ends with Rothais handing over theDulled Godsbane Blade, a weapon that, though legendary in status, is meaningless in its current form. After this, you’ll also havecompleted Convergence, and you’llearn 4,000 XP as well as 15,000 Gold.

The Arisen scaling a collapsed pathway in Dragon’s Dogma 2

How To Leave The Seafloor Shrine

Now you canleave the Seafloor Shrineas there’s nothing much to do now. However, if you head back the way you came in from, you’ll find the areacrawling with undead enemies. Unless you’re considering going back that way to loot the areas locked behind the doors, you’ll also have noticed abroken wallafter your conversation with Rothias.

That right here is your other ticket out of the Seafloor Shrine, and quite a scenic one at that! you’re able to reach it byheading up the flight of stairs and then climbing the collapsed pathwaybehind Rothais’s throne. Besides the entrance, you can find achest holding aFerrystoneitem.

The Arisen in front of a lift with blue spirals on the ground in Dragon’s Dogma 2

Head through it, and you’ll come across a platform with alift of sorts, whichoperates using the newly acquiredDulled Godsbane Blade.Examine it, and it’lltake you up to the ruinsthat rose from the sea in no time.

After taking the lift, head through thebroken wall where the path diverges into two. The one to the right leads to a dead end with skeletal enemies that spawn after looting achest containing theIncanter’s Coatyou find here.

The Arisen before a locked prison cell in Dragon’s Dogma 2

Continue pressing on by taking thepath to the left, and you’ll find yourself in acompartment with many prison cells, each holding treasure chests. One of these cells, however, is locked, but theMakeshift Gaol Keythat opens it can be found just up ahead in the debris next to the stairs.

After that,head up the stairs, and you’llmake it to the Sacred Grounds of the Seafloor Shrine.

Feel free to take a breather here and take in the breathtaking view, but bear in mind that there’s water all around you, and you caneasily lose some of your clumsy Pawns to the Brine.

The route toward the exit is pretty simple from here on.From the center staircase, take the stairs to the left to reach a tilted tower.

Climb the stairs to the top of that tower toreach a battlement connecting another tilted tower. You can also find aWakestone Shardinside a chestthat ishidden behind some wooden crateshere.

Head on over to that other tower, where you can grab theStargazer’s Garbfrom a chest inside. At this point, you canjump off the tower’s window, and you’ll find yourself on thesame piece of land connecting the sunken ruins with Battahl. It’ll take you straight into thatregion of Battahlwhere you findAmbrosius andthe Dragonforged.