Another Crab’s Treasureis a soulslike game set underwater, where you control Kril, a hermit crab protagonist. One of the challenging aspects of the game is its tough bosses. For each one, you must learn their attack patterns and equip Kril with powers to defeat them.

Additionally, navigating the maps can also be difficult at times, as unexpected enemies may push you off cliffs or you may fall into pits yourself. Are you ready to face a challenging parkour section? It’s time to put all your learned skills to the test and earn the Shellslike achievement!

Another Crab’s Treasure - Kril running towards to doorframe

How To Find The Parkour Zone

To find the challenging parkour area,start from the Lookout Tower fast travel point in The Old Ocean.Jump to the stone pillar with a blue net on it to the east. Then, reach the building in front of you and climb to the top floor using the stairs. You’llsee a floating stone to the northeast; jump onto it. From there, leap to the building with a faucet handle in its window.

Once inside the building, head to your right. Pass through the doorframe and proceed until youreach a room with a stone mass.Behind the stone platform, you’llsee a cracked wall. Go through it and climb the stairs. This way, you’ll reach the area where the challenging and frightening parkour awaits.

Another Crab’s Treasure - Assist mode screen is displayed

How To Complete The Parkour Zone

Reach The Stone Platform With Faucet Handle

At the end of this parkour zone, you willfind a shell called Knight’s Helmet.Obtaining this will grant you the ‘Shellslike’ achievement. If you also want to complete the ‘Shell Seeker’ achievement,you’ll need to try out all 69 shellsin the game.Since Knight’s Helmet is one of the shells you need to try, you must find this shell to complete the achievement.

This course is quite challenging, and maybe you’ll need to try multiple times to complete it and understand where you get stuck at each obstacle. When you reach certain areas of the parkour, even if you fall down,you’ll respawn from those reached areas.

Another Crab’s Treasure - Kril in front of a deadly parkour

Falling down multiple times in this course is likely. Since you’ll take damage each time you fall, you may want to consideractivating the ‘Prevent Pitfall Damage’ setting in Assist Mode.

First, you need to jump from the two blue sponges in front of you and grab onto the hook above. The most important thing here isnot to jump with excessive momentumfrom the blue sponges; you need to adjust the timing well. Use the hook to propel yourself forward and jump to the next blue sponge.

Another Crab’s Treasure - Kril is jumping from blue sponge in deadly parkour

Then, when jumping to the next sponge, do not press any jump or swim button; you will automatically reach and jump to the sponge. When jumping from this sponge, there will be another blue sponge to your right.You don’t need to jump to it; grabbing onto the hook in front of you will be enough.

Use the momentum from the hook to reach the next blue sponge, and from there, you need toreach the bubbles.Remember thatyou don’t have to jump directly onto the bubbles; even if you hit them, they will bounce you.

Another Crab’s Treasure - Kril is on mid-air after he jumps from a sponge

After jumping from two bubbles, you need to grab onto the yellow fishnet to your right. While hanging onto the yellow fishnet, rotate the camera andjump to the teal fishnet behind you.

At this stage, be mindful of thesea urchinson top of the fishnets. If you jump from too high on the yellow fishnet to reach the teal one, you might hit the sea urchins and fall down due to the damage animation.

Another Crab’s Treasure - Kril is hanging a teal fishnet and ready to reach yellow one

Once you’re hanging onto the teal fishnet, rotate the camera again. Thenjump above the sea urchinson the previous yellow fishnet and grab onto them. Afterward, climb onto the rock with the net. You’llsee a platform ahead with a faucet handleon it; jump there. Now you’re at a safe point. Even if you fall down, you’ll respawn from here.

Reach The Stone Platform With Foam Spray

After turning the faucet handle, you need tomove very quicklybecause you’re under a time limit. If time runs out, you won’t be able to reach the next part of the course. Turn the handle, then quickly jump forward from the blue sponge after the chained rock descends. While in the air, grab onto the hook of the chained rock. You’ll jump into the air with momentum.

Immediately swim towards the bubble to your left. Jump from the bubbles and grab onto the next hook.

Another Crab’s Treasure - Kril is on mid-air and aiming to a hook

You can climb onto the chained rock if you wish, buttry not to stay too longbecause if you don’t complete the course in time, the chained rock will change position vertically, making it impossible to complete the course. Therefore, you may need to start over from the beginning.

Quickly reach the hook located south and climb onto that rock. Then, turn east and jump to the hook there. While in the air,jump from the bubble located southto jump to the next hook. From there, jump to the blue sponge, then jump from it toreach the yellow fishnet.

Another Crab’s Treasure - Kril is on chained rock and planning to overcome parkour-1

Climb upwards to the yellow fishnet and rotate your camera. You need tojump into the bubble behind you.Use the bubble to reach the teal fishnet ahead. Then, rotate your camera again and jump to the hook located to your west. From the hook,reach the sponge and jump to the blue fishnetusing the sponge.

Come to the lower left side of this fishnet. Jump to thestone platform located on your left with a sprayon it. You’ve secured yourself again, so even if you fall down, you’ll respawn from here.

Another Crab’s Treasure - Kril is trying to complete parkour while he is on a fishnet

Complete The Parkour And Obtain Knight’s Helmet

Now, only the last part remains. Interact with the spray tospawn foam.Quickly jump over the foam. The foam will move straight along the sea urchin path. You need to jump from the bubblesafter passing through the hole in the wallto your right.

The key here is not to arrive at the end of the bubbles too early or too late. Time your jumps well and land on the foam.

Another Crab’s Treasure - Kril passing a wall’s crack

Never stand on the foam and follow its route. There’s a narrow passage with sea urchins where the foam goes, andit’s impossible to pass through there.What you need to do is to reach the bubble located north as soon as you jump onto the foam. Beyond this bubble, there are two more bubbles; jump over them andreach the last bubble.

If you’ve timed it well, after jumping from the last bubble, the foam will reappear in front of you. It’s possible to approach the hook by jumping onto it. However, it’s more effective to jump from the last bubble andswim towards the hook.This way,you avoid waiting for the foam to arriveand don’t take unnecessary risks.

After jumping from the last bubble, face east while in the air. You’llsee a hook above, and once you’ve swum enough, reach that hook. After reaching the next hook, you’ll reach the end of the course.

There’s a crab enemy in this area, but it’s not difficult; it’s the same as those in The Old Ocean. In the area you reach, you willfind the shell named Knight’s Helmet.Equipping this shell will complete the achievement called ‘Shellslike’.