As you explore the world ofDragon’s Dogma 2, you’re likely to come across multiple locked doors and inaccessible areas. Some are easier to resolve than others, but there are plenty of ways to get where you need to go. Whether there’s a key you’re able to find or progress to be made, we’ve got you covered.

Nothing’s more frustrating than a locked door when you’re exploring, and not all of them are clearly identifiable. Some will have keys nearby and others will require specific quests to complete. Here’s everything you need to know about opening locked doors in Dragon’s Dogma 2.

How To Open Locked Doors With A Key

The most obvious way to unlock a locked door is touse a key. When prompted to open a door and unlock it,select the right keyto open the door and walk right on through.

Some doors can only be unlocked during specific times of day.

Keys can befound or given as part of a quest. you’re able to alsomake a forgery of a keyto keep additional copies on hand. This will help youkeep access to areas like the gaol, if you copy Brant’s master key.

How To Open Locked Doors By Going Around

When in dungeons or out exploring, you maycome across barred doors. To open these doors, you’ll need togo around and break what’s holding themclosed.

One example is in the Vaults below the slums. You’ll find a metal door when you first enter, but you’ll have to traverse the ruins yourself toreach the other side. From there, you can use a melee attack tobreak the wooden beamholding it shut.

Once it’s broken, you havea shortcut for easy accessto the vaults. There are plenty of other doors around Vermund and Battahl where you’ll need torun around to open shortcuts.

How To Open Locked Doors By Progressing With A Quest

There are some doors that can only be accessed byprogressing with a quest. For example, in the Nameless Village, you’ll need tocomplete an obstacle courseto unlock the door.

Once you do,the door remains opento you. If a door is locked and there’s no key or beam barring it shut,try progressing with questsin the area to see if you open any new passageways.