No Man’s Skycan be a lonely experience if all you do is float through the vast nothingness of space. It helps to keep yourself grounded by realizing the galaxy is full of weird and wonderful aliens to talk to. And there’s no better way to keep your conversational skills sharp than by becoming the overseer of your very own settlement.

Besides offering lucrative rewards, planetary settlements bring out a Traveler’s nurturing side as they protect their settlers from the predations of Sentinels, pirates, and sometimes even themselves. This guide will teach you how to find the best possible settlements to protect.

No Man’s Sky Settlement At night

How To Find Timber (Gek), Stone (Vy’Keen), Or Alloy (Korvax) Settlements

No Man’s Sky’s initial settlement missionhas a random settlementcontact the player to request their assistance. While this is an easy way to gain your first settlement, the settlement itself might be less than ideal. It might be on an inhospitable planet with destructive storms or frequent pirate attacks, for example.

You also might not like the settlement’s aesthetic choice of building material. The building materials used to construct the settlement cannot be changed by the player and are set by the settling species.Gek create buildings made of wood (timber),Vy’Keen make buildings out of stone, andKorvax make buildings out of metal (alloy).

No Man’s Sky System Cartographer

The ownership of the system determines the settling species. For example, if you’re currently in a Gek system, then any settlement you find will be mostly inhabited by Gek and the buildings will be made of wood.

If you have a particular preference for your settlement’s building material,search for a settlement in systems controlled by the species that build using your preferred building material.

No Man’s Sky Settlement Overview

How To Find A Good Settlement

After finding a system controlled by the species of your choice, your next task will be to find the settlement itself. To do this,go to the system’s stationandtalk to the Cartographer vendor. You’ll be able topurchase a Settlement Chartfor five Navigation Data.

Next,use this Settlement Chart to locate a settlementon the planet of your choice. Settlements can spawn on even inhospitably hot or cold planets, but it’s best tochoose a planet with a temperate atmosphereand as few extreme weather events or storms as possible.

No Man’s Sky Settlement Management Screen

Look for Lush planetsdescribed as Paradise, Temperate, Verdant, Bountiful, or Flourishing. These planets typically have no storms and idyllic atmospheres better suited for larger populations.

Once you have selected your desired planet, land on it and activate the Settlement Chart in your inventory. The chart will then locate a nearby settlement for you to travel to.

No Man’s Sky Settlement Citizen Dispute

Settlement Chartswill attempt to find a settlementon the planet you’re currently on first, but if it doesn’t find one, you’ll be directed to a nearby planet.

Settlements will not spawn on dead worldsor in uninhabited systems. If you receive the error message “Cannot use chart - Locational interference,” the chart couldn’t locate a settlement anywhere in the system, and you’ll have to warp to a new system to try again.

No Man’s Sky Settlement Sentinel Attack

Once you’ve located a settlement,head to the terminal at the centerto view the settlement’s stats. A settlement’s initial stats are completely random, so if you don’t like them, you’ll have to search for a new settlement on another planet.

Asettlement’s statsare as follows:

Population

Number of citizens currently inhabiting the settlement. The higher this number, the better.

Happiness

This can range from 0 to 100 percent. Obviously, 100 percent is the ideal number.

Productivity

This is how many units your settlement produces per day in economic activity.

Maintenance Cost

This is the daily cost your settlement incurs to continue operation. Note that if this number is higher than your settlement’s productivity, you will accrue debt.

Sentinel Alert Level

This number determines when a Sentinel wave will attack. This number increases over time until it reaches 100 percent, at which point you will need to defend your settlement from Sentinel drones.

Settlement Overview

This ranks your settlement from C to S class, similar to ships. This can be raised by increasing your settlement’s population, happiness, and productivity while minimizing costs.

A settlement will also haveseveral features listed below its stats. These features will often start negative, but they can be turned positive later on by making the correct decisions at the Overseer Terminal.

Focus on finding a settlement with high productivityand low maintenance costs. Population and happiness can be brought up over time through meticulous management, but overcoming a settlement’s debt burden can be difficult.

How To Make An S-Class Settlement

Managing your settlement involves resolvingcitizen disputes, hearingcitizen requests, makingpolicy decisions, andordering new buildings to be constructed. As your settlement grows, you’ll also need to decide if you’llaccept new arrivalsor turn them away.

Since population size determines your settlement’s ranking,you should always accept new arrivals. However, new arrivals often incur additional maintenance costs for the settlement. Your first priority as overseer should be increasing your settlement’s productivity to account for these new arrivals. New construction opportunities should first focus on productivity and then potential happiness.

Construction opportunities will often arrive with a settlement poll that determines what the people would prefer. The more popular option will often increase happiness more than productivity.Unless the building choice is wildly unpopular, go for productivity.

Policy decisions will often involve two choicesbetween increasing one stat (like productivity) at the expense of a different stat (like happiness). Some taxation choices will either increase productivity at the cost of happiness or increase happiness at the cost of productivity. Here, there is less of a clear-cut choice as it will depend on your settlement’s current stats.

Finally,citizen disputescan sometimes put you in the position of deciding someone’s fate with very little information. Thesechoices are often randomand will have little impact on the overall health of the settlement.

Continue making policy decisions tobuild your settlement’s populationwhilebalancing productivity, happiness, and maintenance fees, and you’ll eventually have an S-class settlement of your very own.