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Imagine yourself in a train carriage. Besides you, there is only one passenger in this carriage, who is not doing anything but dealing with his phone. You’re getting bored and decide to open the door to move to the next carriage and you find yourself in the same as the previous carriage, with the same passenger sitting in the same place.
Platform 8addresses this issue, but with one difference: as you progress through identical carriages, you encounter some anomalies. So, will you be able to escape? There’s no need to risk your journey; this guide contains the anomalies you may encounter and the endings of the game.

All Anomalies
The first thing to remember when encountering anomalies is to stay calm. You can run in the game, but it’s better toobserve your surroundings before running.You’ll realize when you need to run in a dangerous situation.
Also, some anomalies will disappear on their ownafter a certain amount of time. You won’t encounter the same anomalies constantly in the game. If you successfully overcome an anomaly, you won’t encounter it again. When you fail because of an anomaly, you may encounter it again.

If you have seen all anomalies in the game,you may encounter ones you have seen before.
Anomaly
Solution
A gigantic figure, with its eye pressed against the door, is watching you from the side door.
Thisdoesn’t cause any harm. Just proceed to the next cabin door.
As you move, bloody handprints appear on the doors and windows.
Thisdoesn’t cause any harm.Just proceed to the next cabin door.
Encountering the headless passenger.
Lure the passenger towards you. When he is not between the seats,quickly pass by him and reach the exit door.If he turns towards you while you are trying to open the door, he will catch you, and you will have to start again from Carriage 0.
Power outage, cabin goes dark.
Move carefully and check all the side doors.If you see a black glitching figureinside the door you’re looking at, you shouldn’t go there. Find a doorthat is not guarded by anyoneand enter through there, open the cabin door, and get out of this situation.
Someone is yelling in Japanese from behind the door
Never open the doorin this situation. As long as the yellings continue, the person will knock on the door, and during this time, the window of the exit door will turn black. When the conversations end and the black window returns to normal, you may open the door.
The cabin is filled with glitching people.
You need to pass through themwithout touching any of themto reach the next door. If you touch them, they will catch you, and you will have to start again from Carriage 0.
The cabin is filled with seated white mannequins.
You need to find a place to sit, but you won’t find one. Go to the exit door and try to open it; the door won’t open. Then return to the cabin you are currently in andyou will find a place to sit.Sit down, and the door will open.
The cabin has a red light on.
Quickly runto reach the next cabin door.
The cabin is tilting backward.
In this situation, you shouldquickly reach the exit door by running; afterward, the cabin will return to its original state.
The cabin fills with fog.
After the cabin fills with fog, the doors will open. You need towait and not get off.If you get off,you will trigger the Bad Ending.Wait for the doors to close and the fog to clear, then proceed to the next cabin.
The door opens, and a gigantic hand reaches inside
The hand will reach inside through one of the four doors.After it retracts, proceed forward without stopping in front of the doors. Once the hand retracts, it may reach inside through another door, so continue forward after it retracts and the door closes to reach the exit door.
The door opens very slightly and then closes.
The door is locked, and the passenger’s location has changed.
When you approach the door, you will see that it is closed, and when you turn around, you will see the passenger sitting in the opposite seat. You can escape this situationby using the rear door.
The exit door is open
If the exit doors at the end of the cabin are open,you need to wait.Wait for a moment; you will hear breathing sounds. After that, you canuse the exit door when it closes.If you don’t wait, an invisible entity will catch you, and you will have to start again from Carriage 0
The exit door has a yellow ‘Spot the Anomaly’ sign.
You need tofind the anomaly in the current cabin.If you proceed to the next cabin without finding it, you will have tostart againfrom Carriage 0. After finding the anomaly, both the anomaly and the yellow sign will disappear. Here are the anomalies you can find while the yellow sign is present:
The passenger has no face and is standing.
Never look at himand pass by him with your head down to reach the exit door. If you look at him, he will catch you, and you will start over from the beginning.
The passenger locks you in.
You will see that the door to the next cabin is locked and the passenger is not in his seat. You will need togo backand see the passenger standing. Approach him. When he starts chasing you,return to the locked door by runningand proceed to the next cabin.
The passenger is recording you with his phone.
The side doors opening
The number 894 is written on the floor.
Try opening the front cabin dooreight times, the back cabin doornine times, and finally the front cabin doorfour times. After that, you will be able to proceed to the next cabin.
The windows are shattered.
The lights malfunction in the first half of the cabin, while the windows break in the second half. Thisdoesn’t cause any harm.Just proceed to the next cabin door.
You hear breathing and footsteps.
You mustnever look back.If you do, an invisible entity will catch you, and you will have to start again from Carriage 0. Also, you can understand when he is chasing you by realizingyou can’t run.
Encountering the creepy woman
You need to keep moving forwardwhile keeping your eyes on herand continuously looking at her. If you look away from her, she will move towards you and catch you, and you will have to start again from Carriage 0.(If the lights are flickering, read the solution below)
When the lights are blinking, encountering the creepy woman
The woman will approach you when it’s dark. You need tomove towards the exit door when the lights are on.If the woman catches you, you will have to start again from Carriage 0.
Encountering the little girl.
Proceed towards her, and ‘Find Me’ will be written on the ground. She may be hidingbehind the exit door or behind the windows.Once you find her, the lights will flicker, and you can leave the cabin.(If ‘Don’t move when it is bright’ is written on the ground, do not approach the girl and read the next solution).
‘Don’t move when it is bright,’ is written on the floor and there is a small girl with her back turned
You must never move when the lights are on, or the girl will catch you, and you will have to start again from Carriage 0. Move towards the girl with small stepswhen the lights are off. Running is allowed, but do not risk yourself by running for too long.
All Endings
There are three possible endings you may encounter. While not particularly satisfying as endings, they are events that ultimately lead to your escape from the train.
How To Trigger It
Get off at the eighth stop(Normal Ending)
you may check which stop you are at by looking at the signs on the left or right sides of the train. When you have passed a sufficient number of anomalies, the train willstop at the eighth stop.Get off the train and proceed to the station. The Passenger you always see in the cabin will approach you, and the credits section will appear.
Get off at Hachiban Station(Hidden Ending)
To unlock this ending, you need toencounter all anomalies.Therefore, completing the game in a single playthrough may not be enough. When you arrive at Hachiban Station, the outside of the train will be covered in bright white light, and the train will stop. When you get off the train, the credits will roll.
Get off at Kukuda Station(Bad Ending)
When the cabin is covered in fog, the doors will open, and you will be able to get off. If you do, you will trigger this ending. You will find yourself in a haunted and looped place.