Void is a curious thing inLast Epoch. On the one hand, it’s a damage type that seems to be defined by a sort of cosmic Lovecraftian force inflicting insanity and grotesque mutations on all those afflicted by its eldritch touch. But in the case of the Void Knight, it also represents supreme control over one of the most powerful forces in the universe: time.

Instead of growing icky tentacles uponachieving this subclass, the Void Knight channels the awesome power of time into its attacks, teleporting the Void Knight momentarily backward in time or enemies toward their untimely demise.

Last Epoch Void Knight 3

Void Knight Strategy

Unlike many of Last Epoch’s classes,the Void Knight is a one-man army. With no minions to rely on, the Void Knight must be careful to build themselves to be entirely self-sufficient. Thankfully, the Void Knight’s two primary attributes pair well to accomplish this self-sufficiency.

The first attributeyou’ll want to maximize is Strength. This improves the damage of most of your striking skills and also grants additional Armor.The second attribute is Vitality, which grants health and both poison and necrotic resistance, but also (strangely) damage to some of your skills (Void Cleave and Abyssal Echoes).

Last Epoch Void Knight Rive Skills

Maximizing these two attributes (as well as several passive skills we’ll discuss later) will make your Void Knightquite tanky, but also extremely powerful. Still, a single melee character will draw a lot of fire, which will need to be augmented with some life leech to remain viable against bosses later in the campaign.

But what defines the Void Knight most is incredible cosmic power. With the right skills,Void Cleave can vaporize entire screens of enemiesand make short work of bosses. Lunge has you dashing from engagement to engagement, and if a boss does some unexpected damage, Volatile Reversal will bring you back to full health.

Last Epoch Void Knight Lunge Skills

A defining characteristic of theVoid Knightare ‘echoes’—repeatedstrikes from the past and future. While these are great against bosses, they’re less useful against regular enemies that are already dead before the echoes arrive.

Void Knight Skills And Passives

This particular Void Knight build has an easy path of skill specializations, starting withRiveandLunge, thenVoid Cleave,Volatile Reversal, and finally,Abyssal Echoes.

Rive will be your bread-and-butter attackskill that will eventually turn into a void skill. Lunge is your traversal skill and should be used to dash between engagements as it requires an enemy to function. Lunge also becomes a void skill eventually to further improve its damage output.

Last Epoch Void Knight Void Cleave Skills

Once you learnVoid Cleave, it will become yourmain mana ability. It cleaves in such a wide area that it can eliminate batches of enemies at a time, to the point where it’s a good idea to run around the map gathering up enemies into large groups to Void Cleave them all down at once.

Void Cleave is just as effective against bosses, removing large chunks of health while your echoes (hopefully) repeat the performance. Just remember it requires a two-handed weapon to use.

Last Epoch Void Knight Volatile Reversal Skills

Volatile Reversal is like having an extra potionthat also grants buffs to you and debuffs to your enemies. Use it whenever you’ve lost a bunch of health and want to get it back.

Finally,Abyssal Echoeswill be your last specialization. It’s the least impactful skill of the bunch as it mostlyapplies debuffs and a damage-over-time effectto enemies, but later it’ll also help multiply your attack power from Void Cleave and Rive.

Last Epoch Void Knight Abyssal Echoes Skills

This build is intended for leveling onlyand will only discuss skills, passives, and items until level 60 (about when most people will beat the main campaign). Although each skill is described to level 20, you almost certainly won’t get all of them that high before the end of the campaign.

Rive

Rive is a relatively simple path to start. First, unlock theChampionnode, then after putting three points into it, grab theWeapon Specialistnode. Next, grabTemporal Warriorto turn Rive into a void skill, then dump five points intoRipples of Oblivionfor even more damage.

Don’t worry about actually adhering to the weapons described in Weapon Specialist, especially if this is your first playthrough as you can’t guarantee the weapons you find will give you the buffs on this node. We’re just getting it to unlock the rest of the tree.

Last Epoch Void Knight Sentinel Passives

Once done with Ripples of Oblivion, put the remaining two points into Champion for more damage, and then it’s time for the right side of the skill tree. Two points intoFlurryprovide some much-needed attack speed, then two more intoIron Reachprovide more damage over a wider area.

Finally,Outburstimproves your third attack’s reach andReclamationgives you a little extra life leech. If you find yourself in need of more life leech, feel free to switch the order in which you unlock these last four nodes to better suit your needs.

Last Epoch Void Knight Passives

Lunge

An effective strategy is to just have the Lunge button pressed at all times so you can immediately Lunge to the next group of enemies once you’ve dealt with your current batch.Warrior’s Renewalensures your Lunge will be available after each encounter.

Next,Initiate’s Onslaughtgives you a big damage boost, some area damage alongside your Lunge, and additional Lunge distance. Put two points here for now, but be ready to circle back to this node once you’ve unlockedCull the Weak,Reckless Skirmish,Ready or Not, andVoidbringer.

Last Epoch Void Knight Dreamthorn

Since you’ll be using Lunge as an engagement tool,just put one point into Cull the Weakto get the additional distance and unlock the rest of the tree.Reckless Skirmish and Initiate’s Onslaught, however,should be fully unlockedafter reaching the capstone nodes.

Once you’re done on this branch, circle back to fully unlock Warrior’s Renewal and thenAmbuscadeto make your Lunge hit like a truck, often killing larger enemies outright.

Last Epoch Void Knight Armor

Void Cleave

Void Cleave is what makes this subclass so potent, even though it’s technically a Sentinel skill. Start with two points inInto the Depths, thenPrecognition, and then, five points intoCrushing Echofor an utterly bonkers increase to Void Cleave’s base damage.

After that, put the remaining three points intoInto the Depths, and then go upward to unlockDark Pathway,Armor Sunderer,and finally,Deadly Omen. This turns Void Cleave into an absurd damage dealer that specializes in killing both bosses and entire groups of enemies.

Later, you may put a few points intoAbolisherto also make Void Cleave good at taking the last few points of health from bosses, but that will likely be after the main campaign.

Volatile Reversal

Volatile Reversal has an extremely long cooldown that will need to be first alleviated with theTime Sapnode. This will bring this skill into the usable range. After putting all three points here, put three points intoCatching UpandWarped Timeto give yourself a big speed boost every time you cast Volatile Reversal.

Now that this skill is a decent buff, we’ll further reduce its cooldown withTraveller’s Fatigue, and further improve our speed buff’s uptime with Ancient Reversal.

Finally,Terminal Void Rift,Dark Expanse, andHarbinger of Dustcombine to give Volatile Reversal a useful debuff that can be applied to bosses while you’re busy replenishing your health.

Volatile Reversal can be tricky to useas it provides you with your health total as of two seconds ago. It’s therefore best used after taking large hits from bosses rather than the accumulated damage from something like poison or fire.

Abyssal Echoes

Abyssal Echoes will eventually be your boss debuff skill. It starts off with a relatively minor damage-over-time effect, butCrippling Wavesalso turns it into a slow effect. Combine that withVoid Supremacyto make bosses even more susceptible to your Void Cleave skill.

After fully unlocking those two nodes (which you’ll be able to do right away by the time you’re able to specialize Abyssal Echoes), take one point intoVorpal Reverberation,Turbulence,Myopia, and finally,Impair the Weak. This adds a blind, a physical resistance debuff, and causes Abyssal Decay to linger.

Next,Embrace the Darknessprovides a damage buff against blind targets (which Abyssal Echoes now does). Finally,Deep Expanseimproves the area affected by Abyssal Echoes, whileVorpal Explosionimproves the damage it deals.

Sentinel Passives

You’ll only need three nodes from the original Sentinel passive tree:Juggernautfor Strength,Overwhelmfor more base damage, andRelentlessfor a damage buff. Max each of these nodes in that order until you unlock Void Knight. That’s it.

Void Knight Passives

Your Void Knight passives are also relatively simple. Start with six points intoTemporal Corruptionfor more base void damage, then one point intoWorld Eaterfor a bit of life leech, and then four points intoSorrow and Steelfor yet more damage.

They say ‘damage is king’ in ARPGs, andVoid Bladesprovide an unbelievable amount of base void damage to your melee attacks. Put all eight points into this node before moving toDoom Knightfor a Strength bonus and then ultimatelyWoefor yet more damage.

This will probably take you to the end of the game, but if you have points to spare, put more intoSorrow and Steelor theFearlessnode from the Sentinel tree.

Void Knight Items And Affixes

To balance out your skills and passives being largely damage-focused, your item affixes should be more balanced. Here are theaffixes you should look for on gear.

For more on how to craft items in Last Epoch, check out ourcrafting guide here.

We’ve talked about Strength and Vitality as your primary attributes, butspecial note should be paid to Movement Speed. While Lunge will get you to each engagement almost immediately, the Void Knight can feel utterly glacial without enemies to Lunge toward. Be sure to find boots with a big Movement Speed affix to avoid this problem.

Of all the damage affixes,Void Penetration should be held in the highest regard. There are few skills and no passives that provide Void Penetration, so the only place to get it is from item affixes. It’s rare, however, so don’t expect to find it until you beat the campaign and start farming Monoliths.

Besides that, a balance ofarmor,health regen,endurance,health,resistance, andlife leechshould always be kept at the forefront to ensure your survival.

Basic Items

First-time players shouldlook for these basic itemsto craft into powerful weapons and armor for your Void Knight.

Spiked Helm

Rive still has a physical component, so the Spiked Helm can help increase your regular Rive damage.

Winged Helm

Added movement speed really helps improve the feel of the Void Knight. It also makes sense defensively as Lunge can only be used for offense, so you need the extra movement speed to dodge attacks.

Plated Gauntlets

A big armor bonus (for gloves anyway) and Endurance is an underrated defensive stat that can really help improve your resilience.

Plated Belt

The only belt with armor you’ll find up until the very end of the main campaign.

Mournful Pennant

The health gain on hit is a very useful bonus for the Void Knight and helps supplement your life leech passive (once you unlock it).

Uniques And Named Items

New players aren’t likely to have these items on hand, but veteran players can use them to make Last Epoch’s campaign a breeze. Don’t worry–none of these items are requiredto make the build work.

Description

Peak of the Mountain

If you can do the Lightless Arbor Dungeon, Peak of the Mountain is a pretty good mid-game helmet.

Urzil’s Pride

A massive Strength boost, mana, and mana regeneration are all great things to have.

Fighting Chance

If you like to live dangerously, then these gloves can provide a big damage and speed boost.

Swaddling of the Erased

More damage to high-health enemies, more attack speed, and a boost to all attributes are pretty great for a Void Knight

Darkstride

The best boots for this build. Added void damage, movement speed, and an additional charge to Void Cleave means you won’t take these boots off once you put them on.

Dreamthorn

Bar none, the best two-handed weapon for this build. Massive void damage boost and huge void penetration make this the ideal choice.

Shadow Beacon

It doesn’t drop until level 51, but if you find it, it can make the last portion of Last Epoch’s campaign child’s play.

Quicksilver Coil

You’re not a Rogue so you don’t get the Flurry bonus, but the movement speed, haste, health regen, and melee attack speed are all great bonuses early on.

Bleeding Heart

You won’t have any spells to cast in the early game, so this amulet is all upside.

Singularity

You rarely crit with this build, so the added damage is helpful.

Solo Deserter’s Renegade Shield

Good shield to use early on before you move to a two-handed weapon.