The Necrobloom is a legendary creature fromMagic: The Gathering’sModern Horizons III set. Its effect is very reminiscent of the land Field of the Dead. The card is a great commander, with a powerful effect you constantly have access to while being in Abzan (white/black/green) colors to fully take advantage of everything the colors can do.

Necrobloom Commander decks are focused on lands, and with how many green cards synergize with it, most of the deck consists of green cards. There are a lot of strong options in the deck that can cause The Necrobloom to get out of hand very quickly for quick wins.

MTG Greensleeves Maro-Sorcerer

Wrenn and Seven

Azusa, Lost but Seeking

MTG The Necrobloom card and art background

Knight of the Reliquary

Thalia and The Gitrog Monster

MTG Marsh Flats card and art background

Life from the Loam

Field of the Dead

MTG Mirkwood Bats card and art background

Vesuva

Windswept Heath

If you want to have a more budget-build, instead of using traditional fetchlands, you’re able to use the fetchlands from Streets Of New Capenna that sacrifice themselves right away to search for a basic land of a certain type.You’ll need a higher basic land count for these, however.

Key Cards

The Necrobloom

The Necrobloom, naturally, is the main card of the deck. It encourages you to play lands with different names, which is whymost of the lands in the deck aren’t repeats(except for a few copies of basic lands). Lands will give you a 0/1 token, but if you have seven lands with different names you get a 2/2 one instead.

The Necrobloom alsogives your lands dredge two, so you may keep getting powerful lands back if they get destroyed, or just always have a land in your hand to guaranteeyou hit a landfall trigger.

MTG Insidious Roots card and art background

In combat,The Necrobloom is a great blockerthanks to its massive toughness, discouraging opponents from attacking you while slowly building up a token army.It’s a midrange commander, so while it starts off slow in the latter parts of the game, it quickly spirals out of control once its effect gets going.

Fetchlands

Fetchlandsare lands that don’t tap for mana, but instead tap to sacrifice themselves to search out for lands of a specific type and put them directly onto the battlefield. This makes it easy to fix your mana by bringing out dual lands.

Whatmakes fetchlands especially goodin The Necrobloom is thatthey will trigger your landfall abilities twice. You can keep using them since The Necrobloom gives your lands dredge to put them back into your hand from your graveyard to keep using them to guarantee hit double landfall triggers every turn.

MTG Eerie Ultimatum card and art background

Mirkwood Bats

The Necrobloom Commander deckmakes a lot of tokens, not just from The Necrobloom itself but from the plethora of other cards that share an effect that creates a token when a land enters the battlefield.

Mirkwood Bats makes it easier to close out games, as every land you play turns into burn damage for all of your opponents. In addition, if they ever get removed that equates to more burn damage. Mirkwood Batsbrings life totals lowerso you’re able to win the game when you decide to swing out with your army of tokens.

Insidious Roots

With the Necrobloom Commander deck you will be creating a ton of tokens, soa way to turn them into mana dorks is great. While the triggered ability ofInsidious Roots won’t likely be of use, this card is still good for its static effect.

By giving your creature tokens the ability to tap for any color of mana, with how many you create there will seldom be a time you’ll be strapped for mana. Thislets you ramp quicklyand cast any spell you may have in your hand at any given point — so long as you have creature tokens on the battlefield, of course.

How To Play The Deck

The Necrobloom is all about lands. You want to always have lands hitting the battlefield every turn, in some cases multiple lands each turn. Cards likeEerie Ultimatum, Aftermath Analyst, and Splendid Reclamationcan bring all the lands from your graveyard back to the battlefield to then trigger all your landfall abilities.

Many of the cards in the deckwill generate a creature tokenwhen a land enters the battlefield, including the commander The Necrobloom. A benefit of the deck is thatyou don’t actually need the commander on the battlefieldsince there are so many other cards that share a similar effect.

There are a lot of ways to get lands onto the battlefield, as well as tutoring out lands directly from your deck.Fetchlands are the most useful, but so isField of the Dead, which is what The Necrobloom’s effect is actually based on and has the same ability. Field of the Dead is especially useful since land removal is much rarer in Commander compared to creature removal.

Onenotable weakness of the deck is the susceptibility to board wipes. It can be back-breaking, but with The Necrobloom, it is easy to start re-building a board presence if you’re not targeted directly. It’s easy to get your landfall triggers going again to start amassing a token army once more.Post-board wipe is a great time to use cards that return all lands in the graveyard to the battlefieldto get a burst of token generation.

When playing the deck, you want tofocus on sticking permanents down that have landfall before you start using your fetchlands,and also on cards that give you double landfall triggers. It’s also a good idea tosave your removal for any permanent that may hamper your ability to use your landfall effects(in case there’s a card on the opponent’s field that prevents triggers from going off).

Dredging for a land is something you really only want to do if you don’t have a land you may playthat turn so you don’t accidentally mill a powerful card as that is much harder to get back. The only time you’ll want to do so is if you have a lot of landfall payoffs on the battlefield and a fetchland in the graveyard since that’s usually a worthy trade-off.

Don’t worry about sacrificing or discarding your lands, as you’re able to get them back with ease thanks to The Necrobloom. In some cases, you want to sacrifice them to get the lands into the graveyard for a big swing of multiple landfall triggers when you’re ready to cast a card that brings them all onto the battlefield from the graveyard.