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If you’ve played the original Shin Megami Tensei 5 for Nintendo Switch, then you may or may not be familiar with A Goddess In Training, a DLC side quest added to the game after launch. InShin Megami Tensei 5: Vengeance, all previous DLC is included free of charge.
As such, you’ll hit upon A Goddess In Training rather early so long as you return to the Tokyo Diet Building shortly after making your way back to the “real” world for the first time. If you’re hoping to clear this sub-quest ASAP, we’ve got some tips on how to give Artemis the pep talk she needs.

How To Start “A Goddess In Training”
Initiating “A Goddess in Training” is a little awkward. It’s straightforward, but… a little awkward. After all,since it was originally a DLC quest, its suggested level is a fair bit higher than what you’re likely to be when it’s first available.
After reachingBethel Medical Research Labin the story - this happensshortly after finishing the Minato region’s main content- return to theTokyo Diet Buildingwhere all that stuff came to a close.

Meeting The Researchers
Here,you will find several researchershanging around, includinga head researchertoward the front entrance/exit who will tell you about the various requests.Each of these is a previously-DLC quest, and “A Goddess in Training” numbers among them.
Chat with the researchers to pick up the quests. The others are even higher in level, but “A Goddess in Training” will likely be doable for youaround the time you complete the next region, Shinagawa.

How To Beat Quetzalcoatl
Your first order of business is simple:head over near Tokyo Tower, where the quest marker will appear on your map. Here, you’ll meetArtemis, the principle protagonist of this little side adventure.
After introductions are behind you, you’ll be sentto battle Quetzalcoatl, who is near the Tokyo Diet Building. Consider Quetzalcoatla warm-up for the main eventto come.

At level 34, Quetzalcoatl will be a tough customer if you’re attempting “A Goddess in Training” before getting plenty of levels in over in Shinagawa. We want to reiterate this: try your luck afterward instead.
Quetzalcoatl’s innate skill,Breath of Abundance, boosts critical hit race for force-type attacks. It just so happens that Quetzalcoatl comes packing a big one:Zanma, a medium-damage force attack.

Best to treat this as if it will always be a crit, sohave someone around for healing.
Maragion, an all-target fire spell, will be bolstered by the same+4 affinity boostthat Zanma has.Avoid bringing anyone along who is weak to either force or fire, andmake the most of any electric-based attacksin your arsenal to take advantage of the monster’s sole weakness.

TheAogami Type-4 husk, which can be found in Shinagawa, can teach the Nahobino the exclusiveRuinous Thundermove which dealsheavy electric damage.
This was our main method of ripping through its defenses. Giving it anOmagotoki crit boosttore several hundred HP off of Quetzalcoatl’s health per round.
How To Beat Artemis
Report your results to Artemis. In a not-so-shocking twist,Artemis requests a battle. you’re able to postpone it until you’vehealed up and saved, so make sure to do so.
Artemis is no slouch. While her innate skill,Impenetrable Purity, is only a threat if you’re relying upon piercing skills, herunique skills, Astral Saintstrike and Somersault, are hard-hitting.
Astral Saintstrike hits random foes 15 times- yes, indeed, 15 times. To say the least, you’ll need to avoid bringing anyone along who is weak to physical, especially since it blends smoothly withSomersault’s single-hit, two-stage defense-loweringailment.
Artemis hasMabufula and Ziongato cover other potential weaknesses in your party, namelyice and electric. She clocksfour resistances: light, dark, ice, and electric.
Her sole weakness isfire, which you may cover not just through the right demons,but by teaching the Nahobino fire skillsas well. We also hadYoko Hirominein our party withAgidyne, though this won’t be possible in Canon of Creation.
We had a pretty swell solution to Mabufula;commit to the special fusion for King Frost ahead of time, as he’llabsorb ice. Absorptionsreduce enemy turn count, too, so it’s frankly a near-OP solution.
Your best bet is towhittle down Artemis' HP swiftly enough to prevent much usage of Astral Saintstrike. We realize this kind of goes without saying, but it’s especially poignant here, asArtemis' HP isn’t particularly high, so a full-scale assault should quickly break her.
If two demons ofDark/Chaos alignmentare in your party (this includes King Frost!), they can useTorrent of Chaos, a Magatsuhi skill which dealssevere Almighty damagewith a chance of instakill. A level 41 King Frost hit for nearly 800 points of damage with this!
Once Artemis goes down, she learns a valuable lesson, and the episode ends with a montage of her training. (Kidding.) Shedoeslearn a lesson, though, and more importantly,she joins the team!