Baldur’s Gate 3is a massive game, and it can be overwhelming trying to scour every corner of the map for treasure. You might have completed an entire run only to hear about several tucked-away locations you didn’t know to look for. Especially if you get caught up in the momentum of the story, you might miss some hidden treasures that have nothing to do with the plot.
Luckily, each act gives you plenty of time to explore. If you missed any of these treasures on your first run, when you were still figuring out the game, you can always get them on a replay. Here are some hidden gems you don’t want to miss!

11The Everburn Blade
The Best Weapon You Can Get Early Game
When you first played through BG3, arriving at the end of the tutorial probably didn’t strike you as the time to be on the lookout for some loot. But there’s a very early game opportunity here to score a decent weapon.
The only thing you have to dois take the time to defeat (or steal from) Zhalk on the Nautiliod.Just make sure you’re doing so within the time limit imposed by the crashing ship.

10The Owlbear Cave’s Gilded Chest
You Don’t Even Have To Fight The Owlbear For This One
You can miss this cave completely on a first playthrough if you don’t know what to look out for, but once you know where it is, it isn’t hard to enter. Thereisan Owlbear inside(which is part of another quest),but that’s not what we’re here for.
In this cave is a locked chest with an enchantment that blocks users from opening it.There’s a small puzzle to get rid of that enchantment, and then you may open it. Notably, it contains a bloodstone and theMoondrop Pendant.

9The Toll House Vault
A Trapdoor, Locked Door, And Two Thrones Sit Between You And Treasure
Those who recruited Karlach might have gone straight into this battle without pausing to talk to the people they were about to kill, missing some interesting dialogue about a trapdoor they donotwant you to go into.
Once you enter the trapdoor,you’ll find a locked door,and beyond that, you’ll encounter two thrones that will open up a secret area if sat on at the same time. In this vault room, you’ll find a +1 greataxe and the Gloves of Heroism.

The Smugger’s Ring Is A Must For Anyone Sneaky
If there’s an area you may reach in this game, odds are there’s something hidden somewhere in it. In this case, if you explore beneath the bridge on the Risen Road, you have the chance to find a hidden skeleton, tucked away under a bush.
It’s easy to miss, so keep an eye out for it along the path. Hidden on this skeleton is the Smugger’s Ring, which grants the wearer a bonus on Stealth and Sleight of Hand.
7The Harpy Nest
If You Found This Fight, There’s More To It
You might have missed this fight entirely, but even if you didn’t, there’s more to do after killing the harpies and saving the tiefling child. Once you’ve finished this battle, go ahead and keep following the path through the water. You should loop around the tall rock and see another path.
You’ll need to jump a few times to climb up to the nest itself, but once there you’ll find the Ring of Color Spray and a bloodstone.
6The Harper’s Stash
At the Grymforge, accessed by boat in the Underdark, you were probably so distracted by gathering the pieces to get Adamantine armor and weapons, that you missed this little side area entirely. It contains three mimics, which you may choose to fight or avoid.
It also contains the “Harper’s Stash” alluded to in a note found in the Sharran ruins nearby.The way to get the actual chest requires some light puzzle solving,but once you have it you’ll find some gold and a Scroll of Evidence (which has to do with the lore of Act 2).
5Behind The Goblin Camp’s Waterfall
More Than Just A Hiding Place For Mithara’s Secret Admirer
No matter how thoroughly you’ve explored the Goblin Camp, you may have missed this little area off the side, to the left of the waypoint (back to it), and down a ladder behind the goblin children. It’s tucked away, in classic video game fashion, behind a waterfall, and it contains a locked chest and some interesting notes on a goblin’s feelings for Minthara.
If you get past a few traps to open the locked chest, you’ll be rewarded with camp supplies, poison, gold, a greataxe, and an Elixer of Arcane Cultivation.
4The Harper Outpost
Finding a Unique One-Use Item
You might not have realized this part of the map existed at all because it has no relevance to completing the main plot lines of your adventure. However, if you have been exploring, you might have found this area, which you’re able to climb up to across from the entrance to the Emerald Grove. (You will have to jump up onto a ledge, first, but you should see the wall you can climb above it.)
At the top of this climb, you’ll have the opportunity to interact with a rocky crevice filled with spiders. Inside, if you succeed in your checks, you’ll receive a pouch that holds some gold, sure, but also the Spider Egg Sac. This item allows you to summon a handful of spiders, and it has some interesting applications in later battles.
3The Base Of The Rosymorn Monastery
A Pit-Stop On Your Quest To Find The Blood Of Lathander
to find the legendary weapon hidden in the Rosymorn Monastery,you’ll be hunting down several other weapons. One of these is a mace buried in a grave outside the monastery.
Once you have this mace, don’t simply go back inside. Instead, keep going until you find a place to climb down. If you continue along that path, you’ll find a tucked-away area with a chest full of randomized loot you’re able to lockpick.
2A Suspicious Stool
Don’t Let The Arcane Tower’s Fight Distract From Studying Furniture
There’s a lot to investigate in the Arcane Tower,so it’s no wonder you might not have investigated every single piece of furniture. On the top floor of the Arcane Tower is a suspicious stool that makes you feel powerful, but only while actively sitting on it. If you go ahead and break this stool, you’ll be rewarded with theClub Of Hill Giant Strength.
What makes this weapon useful is that it increases the carrier’s strength to 19, so it can be used to help a character pass skill checks.