Summary

Ask anyone to name their favourite kaiju, and two names like pop up: Godzilla and Mothra. Some weirdos might throw out Battra or Hedorah, but nothing can beat the original and his on-and-off giant moth rival.UniVersusknew this, and so slammed the two together for one of its two Godzilla Challenger Series decks.

Launching alongside the more villainousKing Ghidorah and Rodandeck on June 21, Godzilla and Mothra is offering some of the best art UniVersus has ever featured in a raw slugger-style deck full of powerful cards and deep cuts to Toho’s expansive Godzilla lore.

Godzilla, King of the Monsters

As cool as King Ghidorah versus Godzilla is, these decks don’t have to be played in isolation. You can play them against any other UniVersus deck, or take them apart and play the cards with thedozens of other seriesthat have made their way to UniVersus.

UniVersus Godzilla Challenger Series: Godzilla And Mothra

Godzilla, King of the Monsters Alt Art

Regular Art

Godzilla, King of the Monsters

Character – Giant – Monster – 6 Difficulty – 6 Check – 0 Block – Chaos/Earth/Water – 6 Hand Size – 34 Health

Your attacks with printed difficulty 5 or greater get +3 damage.

Mechagodzilla, Kiryu

EnhanceSpend 1 momentum: Your next check to play an attack or block gets +2.

First Form[Once per game] Commit, discard 4 cards: Destroy all foundations. Only playable if there are 10 or more foundations in all stages combined.

Mechagodzilla, Kiryu Alt Art

Mechagodzilla, Kiryu

Character – Giant – Monster – 6 Difficulty – 6 Check – 0 Block – Earth/Good/Order – 5 Hand Size – 34 Health

You may discard 1 card from your hand as though you were spending 1 momentum each time you pay the cost of an EX or Powerful ability.

Mothra, Giant Moth Monster

Response:After you play a card with printed difficulty 5 or greater, draw 1 card.

Mothra, Giant Moth Monster

Character – Giant – Monster – 6 Difficulty – 6 Check – 0 Block – Air/Earth/Good – 8 Hand Size – 21 Health

At the start of your End Phase, discard 1 card.

EnhanceCommit: This attack gets +X or -X speed. X equals its printed difficulty.

City Rampage

Action – 5 Difficulty – 5 Check – 1 Block – Chaos/Earth/Water

While this card is in your card pool, your attacks get +1 speed and +1 damage.

Mothra, Giant Moth Monster Alt Art

Form: Your checks to play attacks with printed difficulty 5 or greater get +2 for the rest of this turn.

Gathering Energy

Asset –Unique– 1 Difficulty – 5 Check – 1 Block – Chaos/Earth/Water

Response: After you take damage, remove the top card of your deck face down. (You cannot look at the removed card.)

City Rampage

FormRemove: Look at the face down cards removed by this card and choose up to 2 of them. Add the chosen cards to your hand and turn the rest face up.

Alt Art

Destructive Slam

Attack –Throw– Slam – 5 Difficulty – 3 Check – 3 Block – Chaos/Earth/Water – 4 Mid Speed – 5 Damage

Response: After this attack deals 7 or more damage, your rival destroys 1 foundation.

City Rampage Alt Art

(Throw– If this attack is completely blocked, it deals half damage, rounded up, during the Damage Step.)

Electric Moth

Attack – Charge – Ranged – 4 Difficulty – 3 Check – 2 Block – Air/Earth/Good – 3 High Speed – 4 Damage

EnhanceDiscard 1 card: Draw 2 cards. If your rival has 10 or more foundations, draw 3 cards instead.

Gathering Energy

Flying Zap

Attack – Charge – 3 Difficulty – 3 Check – 1 Block – Air/Earth/Good – 3 High Speed – 2 Damage

Response: After this attack deals damage, add the top card of your deck to your momentum.

Gathering Energy Alt Art

Heat Ray

Attack –Deadlock Stun: 3– Fury – Ranged – 6 Difficulty – 3 Check – 1 Block – Chaos/Earth/Water – 7 Low Speed – 6 Damage

Enhance: This attack gets +1 damage for every 2 cards in your discard pile with difficulty 5 or greater.

Response: After this attack deals damage, flip 2 rival foundations.

Kaiju Clash

Attack –Powerful: 3– Charge – Ranged – 5 Difficulty – 3 Check – 2 Block – Chaos/Earth/Water – 6 Mid Speed – 5 Damage

(Powerful: 3–EnhanceSPend 1 or more momentum: This attack gets +3 damage for each momentum used to pay the cost of this ability.)

Mega Burst

Attack –Stun: 0– Ranged – 5 Difficulty – 3 Check – 1 Block – Chaos/Earth/Water – 5 Mid Speed – 5 Damage

After you play this attack, it gets +1 to its Stun rating for each attack in your card pool.

EnhanceDestroy 1 foundation: This attack gets +2 speed or +2 damage.

Stun: X–Enhance: Your rival commits X foundations.)

Smashing Stomp

Attack –EX: 3– Kick – Slam – 5 Difficulty – 3 Check – 2 Block – Chaos/Earth/Water – 4 Low Speed – 6 Damage

Enhance: Your next check to play an attack gets +1.

Response: After this attack deals damage, draw 1 card.

(EX: 3–EnhanceSpend 1 or more momentum: This attack gets +3 speed for each momentum spent to pay the cost of this ability.)

Ferocious Attacker

Foundation – 1 Difficulty – 5 Check – 2 Block – Chaos/Earth/Water

EnhanceFlip: If your rival has lost health this turn, draw 1 card.

History’s Greatest Monster

Foundation – 3 Difficulty – 5 Check – 2 Block – Chaos/Earth/Water

Response[Once per turn, Tenacious]: After you play a card with printed difficulty 5 or greater, ready this card.

Incomparable Size

Foundation – 2 Difficulty – 5 Check – 3 Block – Chaos/Earth/Water

EnhanceFlip: This attack gets +2 or -2 damage.

Monster Aggression

EnhanceDestroy 1 foundation: Your attack with printed difficulty 5 or greater gets +1 speed and +1 damage.

Moth Monster

Foundation – 2 Difficulty – 6 Check – 2 Block – Air/Earth/Good

EnhanceCommit: This attack gets -2 speed. If you have taken damage from a rival attack this turn, it gets -3 speed instead.

The Shobijin’s Message

Foundation – Ally –Unique– 1 Difficulty – 5 Check – 4 Block – Air/Earth/Good

ResponseFlip: After you play a block, it gainsBreaker: 2.

(Unique– While this card is in your stage, if there are 2 or more copies of it in your stage, destroy 1 of them.)

Titanic Combat

ResponseCommit: After you take damage from an unblocked attack, build the top card of your deck face down and committed.

Enhance[Your attack] Commit: This attack gets +2 damage and your rival commits 1 foundation.

Tough Skin

Foundation – 0 Difficulty – 5 Check – 3 Block – Chaos/Earth/Water

EnhanceFlip: This attack gets -1 damage.

Unmatched Power

Foundation – 3 Difficulty – 5 Check – 3 Block – Chaos/Earth/Water

First EnhanceRemove: This attack gets +X damage. X equals its printed difficulty.

Unstoppable Force

Foundation –Delfect: 2– 1 Difficulty – 4 Check – 2 Block – Chaos/Earth/Water

EnhanceCommit: Return your attack to its printed speed.

(Deflect: 2–Response[Hand] Add this card to your card pool: After the Block Step of your rival’s attack, it gets -2 damage. Only 1 Deflect ability can be played per attack.)

Unstoppable Force (x4)

Godzilla And Mothra As Your Deck’s Leaders

Depending on whichgiant, city-stomping monsteryou pick, the Godzilla and Mothra deck can play very, very differently.

First up, Godzilla himself is all about playing expensive attacks. Any attack with a difficulty of five or greater immediately gets an extra +3 damage, which makes cards like Destructive Slam, Heat Ray, Kaiju Clash, and Mega Burst crucial for big damage.

Fortunately, you’ve also got access to Godzilla’s Enhance ability, which makes it easier to succeed in playing those big cards by having your check boosted. You’ve also got City Rampage, which has a Form ability that also raises checks by an additional two, turning those five difficulties effectively into one difficulty when combined with Godzilla.

On the other hand, Mothra uses high-difficulty cards to increase their speed and slip damage past. It’s also got a discard theme, which pairs very well with Heat Ray to get bigger, and eventually faster, the more you discard.

If you want other ways to discard, Electric Moth uses it as an Enhance cost to draw upwards of three more cards to keep your hand stocked.

Finally, you’ve got Mechagodzilla, Kiryu. This can’t be used as the leader of the deck, thanks to the Good and Order icons on it, but its ability is somewhere between Godzilla and Mothra. It has a heavier discard theme than either of them, but also still loves big, high-difficulty attacks. For this, you’ll be wanting to discard as if you were spending momentum for the EX and Powerful abilities, while then redrawing your hand by playing attacks that cost five or more.

How To Get The Alt Art Cards

Like the King Ghidorah an Rodan deck, Godzilla and Mothra have a whole bunch of alt art cards. From the more traditional Mothra and Godzilla art, to the absolutely stunning History’s Greatest Monster, and even a second look at Mothra’s weird Shobijin twins, these make up some of the best cards in the entire release.

To get your hands on them, you’ll need to pull them from the Collector’s booster that comes included with the deck. It’s random chance which cards you pull, so if you wanted the full set you might need to go out and get a few copies of the deck and hope for the best. Alternatively, if you just want playable versions of the cards as game pieces, just one deck will give you everything you need.

UniVersus

Formerly known as the Universal Fighting System (UVS) UniVersus is a collectible card game in which you build decks of cards, with an additional Character Card that represents you and can access powerful Enhance abilities.