Sneaking through the shadows, patiently waiting for the right moment to strike, and killing your target before they even knew you were there—that is the mindset of the assassin subtype for the rogue class. Rogues inDungeons & Dragons, while notorious for being “edgy blade wielders,” are also one of the most damaging classes in Dungeons & Dragons.

Like every class, the rogue has multiple subclasses, with the “assassin” archetype focused on precision and dealing incredible amounts of damage in a single turn. But just because you have the ability to assassinate your targets doesn’t mean you may know how to do so.

A Yuan-Ti Scout Rogue in the woods in DND.

Rogue Assassin Features And Traits

By picking the assassin subclass as a rogue in Dungeons & Dragons, you will start to unlock various abilities that will betterhelp you succeed in closing the distance between you and your targetbefore delivering the final blow.

Of course, you will still benefit from the standard features of the rogue class, such as the infamoussneak attack.

Rogues descend into a magical chamber

You can learn more details about the rogue class and the assassin subclass from thePlayer’s Handbook.

3rd

Dungeons & Dragons image showing how Mind flayer detective finds body while smoking pipe.

Become proficient with the Disguise Kit and Poisoner’s Kit.

Assassinate

Advantage on Attack Rolls against targets who haven’t engaged in combat yet. Any hit landed on a surprised creature is automatically a Critical Hit.

9th

Dungeons & Dragons art of two characters hiding behind a wall.

Infiltration Expertise

Spend seven days and 25 gp to learn about a target and create a new identity to adopt.

13th

Two adventurers hide from a guard outside a guild house

Imposter

You can mimic a target’s speech and mannerisms. If someone suspects that you are not who you say you are, you have an Advantage on Deception checks to avoid detection.

17th

Death Strike

When you hit a surprised target, they must succeed on a Constitution saving throw (DC = 8 + DEX mod. + Prof. bonus) or take double the damage you deal.

The “death strike” featurestacks with critical hits, so you are effectively dealing quadruple the damage you would normally hit.

Playing As The Rogue Assassin

While this may vary on your personality, assassins often remain calm and collected when interacting with others. Even for chaotic evil killers, assassins aremasters of waiting for the moment to attack.

The rogue class is often considered a “glass cannon,” meaning that despite dealing incredible damage, they often lack much defenseto protect them.Whether you are working under the royal guard or roleplaying as a bloodthirsty killer,wait and plan accordinglybefore entering combat.

While you may specialize in death, being part of the rogue class category means you also have the skills topick locks, spy on others, and sneak into spacesthat others can’t.

Other players or NPCs may inquire you for your services in intelligence gathering, and you can then use your assassin features toget past anything that stands in your way.

Assassin Rogue Class Setup

When creating an assassin rogue, you will first need toreach level three in the rogue classprogression tounlock the assassin subclass.Afterward, you can unlock the specific features mentioned for the assassin subclass.

Weapons

As for your weapons, features, and proficiency, there are still a dozen different ways you can customize yourself. However, it is best tochoose gear and features that make you stealthy yet dangerous.

Shortbow

1d6 Piercing Damage, Two-Handed

Usingfinesseweapons allows you to choose betweenusing either your Strength or Dexterity modifier to determine your damage. Since rogues focus onmaximizing their Dexterity stat, this puts them at an advantage.

Some melee weapons, like daggers, can also bethrown in a pinchas long as they have the mentioned property.

As for ranged weapons, rogues shouldavoid weapons that have a reload timeso they can make their attacks as efficient and often as possible.

Also remember that ranged weapons can still be used totrigger the sneak attack feature from a distance.

Feats

As for features, choose ones that allow you to bypass any obstacles to your target, as well as others that provide an advantage in combat.

Description

Mobile

Increases your movement speed, allows you to move more efficiently through difficult terrain, and helps negate opportunity attacks against you.

Dungeon Delver

Lets you detect traps and doors that may thwart you and your party, gives you advantage and resistance against traps, and allows you to travel at a fast pace without reducing your passive perception.

Charger

While you are silently waiting in the distance for the time to strike, you can use the charger feat to double your speed (reaching your target at incredible speed) and still be able to make a Melee attack against them if you are in range (most likelywith the surprise trait at DM’s discretion).

Species & Backgrounds

Ultimately,the species and background you choose is entirely up to you, as each one has incredible benefits that you can draw from. The only thing that most players who want to build an assassin rogue will look for is being able to havedarkvision, which eithercomes from a specific trait or through the use of magic items.

As for your background, thecriminalandspybackground is often a common choice, as you will be able to always have a point of contact to talk to for aid or information regarding your next target.

Hunting Your Targets And Fighting In Combat As A Rogue Assassin

Before entering combat, a rogue shouldtry to surprise their targetas often as possible. Not only will this let you apply theassassinatefeature, but you will also be able to use thesneak attackfeature to apply additional damage.

Striking First

Think about yourpositioning in correlation to your target. If it’s a dragon, can you sneak from a corner of their lair? If it is a cultist, will they travel on a path you’re able to hide on? Can your party distract the target while you jump from behind?

Once you make your initial attack (depending on whether they are surprised or if you have an advantage), you can applysneak attack, the assassinate, and even the death strike feature(at level seventeen)in a single turnfor an incredible amount of damage.

This also does not include your standalone weapon damage and any poison you have applied to your weapon beforehand.

Utilizing Poisons

Speaking of poisons, there are dozensthat are often overlooked in the world of Dungeons & Dragons. While some can cost an extraordinary amount or be hard to find, getting your hands on a specific dose can allow you to turn the tide of combat in a single action.

Carrion Crawler Mucus

Contact

Target must succeed on a DC13 Constitution saving throw or be Paralyzed for 1 minute.

Oil of Taggit

Target must succeed on a DC13 Constitution saving throw or be Unconscious for 24 hours.

Midnight Tears

Ingested

Target must succeed on a DC17 Constitution saving throw or take 9d6 Poison Damage (half if they succeeded) at midnight the following evening.

Purple Worm Poison

Injury

Target must succeed on a DC19 Constitution saving throw or take 12d6 Poison damage (half if they succeeded).

Truth Serum

Target must succeed on a DC11 Constitution saving throw or be under the effects of the “Zone of Truth” spell for 1 hour.

You may need to work with your Dungeon Master to go on side quests to find specific poisons or save money to purchase them from a marketplace.

Engaging In Combat

Unfortunately, once you are known to your target, youroffensive capabilities become less effective.Depending on if you have a party to fight alongside you, your options can be limited.

Fighting head-onis still an effective strategy. As long as other allies are next to your target, you can continue toapply Sneak attackto keep dealing high damage.

If you find yourself alone, you can use yourcunning actionto disengage or hide quickly so you can make anothersneak attacklater on, but this can still be risky. You will need to make sure you can find a place to hide, as well as ensure that your target isn’t able to spot you.

Otherwise,retreating is still a valid optionif you don’t think you can finish your target.While your target may keep a more watchful eye the next time you hunt them down, you can take the time torecover, adapt, and try againto go on the offensive later.