Summary
InBaldur’s Gate 3, clerics are crucial in combating the darkness that threatens to engulf the city. As a beacon of hope and faith, the cleric wields powerful magic and divine blessings to heal the wounded and smite the unholy.
As one of the more versatile classes in the game, your choice of weapon for your cleric is critical to your playstyle. Whether you prefer to wield a mighty warhammer or a blessed mace, selecting the best weapon for your cleric can mean victory or defeat. This article lists the best weapons for clerics, from early-game to the third act.

10The Watcher’s Guide
One of thebest early-game choicesfor clerics isThe Watcher’s Guide. This uncommon spear gives your cleric Death’s Promise, which casts True Strike when you miss an attack with the weapon. You gain an advantage on your attack roll next turn.
This weapon can be wielded by one hand or two, which means it can be paired with a shield. It can also be thrown, making it one of the more versatile weapons for a cleric.

Combine with Glowing Shield for increased AC and Loving Protection.
9Phalar Aluve
Phalar Aluve is a rare, +1 longsword found during Act 1. It’s quite easy to miss, shoved deep into a rock in the Underdark. This martial weapon provides extra damage when wielded with both hands.
The longsword provides the bonus of Shriek,making Saving Throws harderfor enemies regarding Charisma, Wisdom, and Intelligence. The Sing action does the opposite, granting all allies a bonus to Attack Rolls and the same Saving Throws. Tempest and War Domain clerics are best with this weapon, as they focus on melee combat.

8Balduran’s Giantslayer
A legendary greatsword found in Act 3, Balduran’s Giantslayer is perfect for subclasses focusing on melee combat, as it deals double damage from Strength-based attacks. The blade grants the wielder Giant Form, allowing you to grow to a fearsome size with temporary hit points and dealing additional damage.
With Advantage on attack rolls against Large, Huge, and Gargantuan creatures and the Topple Big Folk action, this blade allows your cleric to get up close and personal with the strongest foes and come out on top.

The Tempest and War cleric subclasses are best for this weapon.
7Incandescent Staff
TheIncandescent Staffcan be found in Act 2, at The Last Light Inn. It grants the wielder +1 to Ranged Spell Attack, and provides both Fireball and Fire Bolt, adding extra damage to your spell arsenal. In addition, your cleric gains resistance to Fire damage.
This Act 2 weapon is best for the Light Cleric subclass as it focuses on offensive spells. With extra spells and cantrips, your cleric will be ready for battle in the Shadow-Cursed Lands.

6Gontr Mael
If your clericprefers ranged combat, Gontr Mael is the best bow for your playthrough. This +3 magic weapon allows you to cast Guiding Bolt. With this weapon, you will consistently hit enemies with Radiant Damage. As it adds an extra Guiding Bolt spell, it also saves your cleric spell slots.
In addition, the bow gives you Celestial Haste, adding additional actions during combat, and Bolt of Celestial Light, frightening targets for two turns. It’s the best ranged weapon for your cleric in Act 3.

5Staff Of Arcane Blessing
Another early-game option, the Staff of Arcane Blessing is a quarterstaff found in Act 1. Providing your cleric with the Bless spell, this weapon enhances your party’s combat abilities as you can bless up to 3 creatures within range.
In addition, it provides Mystra’s Blessing, which adds bonuses to your Saving Throws, Weapon Attacks, and Spell Attack rolls. It boosts the Bless spell, elevating the overall damage of your cleric and your party members.

This staff gives you a free use of Bless without expending a spell slot.
4Devotee’s Mace
TheDevotee’s Maceis a special weapon only obtained through a spell called Divine Intervention. Exclusively available to clerics at Level 10, it can be used once per game. The Arm Thy Servant option provides your cleric with this legendary mace.
The mace has Healing Incense Aura, which means once per Long Rest, you’re able to send out a soothing aura, giving extra Hit Points to your party. With an additional 1d8 of Radiant Damage, your cleric is much more powerful with this weapon.

3Selûne’s Spear Of Night
Selûne’s Spear of Night is one of the most iconic weapons for Shadowheart. One of the most powerful spears in the game, it provides Selûne’s Blessing. This blessing gives your cleric Advantage on Wisdom Saving Throws and Perception checks. You also receive Moonbeam, which adds to your Radiant Damage output.
This spear drastically increases your cleric’s defensive abilities on the battlefield, and it’s versatility makes it great for any subclass.

This weapon is only available if you save the Nightsong in Act 2.
2Markoheshkir
Markoheshkir is a powerful quarterstaff harboring the Arcane Battery ability. Once per Long Rest, this ability allows your cleric to cast a spell without using a spell slot. In addition, this weapon grants you Kereska’s Favour, a spell that allows the caster to become resistant to an element of your choosing.
This weapon is found in Act 3, making it a great option for your end-of-game combat. While it doesn’t provide healing bonuses, it strengthens melee attacks, making your cleric a powerful force on the battlefield.

1The Blood Of Lathander
The Blood of Lathander is a legendary mace found as part of a quest in Act 1. This well-hidden weapon provides Lathander’s Blessing, allowing you and your allies to regain hit points instead of dying.
Lathander’s Light emits a holy light that will blind the undead if they fail a Saving Throw. The mace also provides the Sunbeam spell, so your cleric can deal extra Radiant Damage and potentially Blind your foes. Providing both offensive and defensive abilities, this powerful mace is found early and can be used for the duration of the game.