Quick Links
InWarhammer 40,000: Rogue Trader, there are plenty of builds to try, and sometimes one gameplay experience isn’t enough to answer the question. The mind always wonders, “What if I tried that build or chose that origin?” One of the origins of the game is the Ministorum Priest.
It’s a bit more themed around religion and enjoys punishing heretics. In the game, you’ll encounter many dogmatic characters, including your companions, and this time, perhaps you could be one of them as a Ministorum Priest, fighting heresy. If you’re curious about how to build this intriguing origin, you’re in the right place. Ready? Let’s get started!

Best Features And Talents
If you start as a Ministorum Priest, you will be given the"War Hymn" featureat the beginning. When you use this ability, you willgain momentum equal to twice your Willpower bonus.
Additionally, for every enemy within a five-cell radius or every enemy that hits you, you will gain extra momentum equal to your WP bonus. This requires you touse this ability a bit closer to the enemiesrather than from a distance.

Momentum is a crucial mechanic in battles. With momentum,you may use heroic acts or desperate measures. When momentum reaches 175, you can use a heroic act; if it drops below 25, you can use desperate measures, but remember that it comes with negative effects.
However, gaining momentum alone won’t be enough, so you must be effective both defensively and offensively. Other talents that a Ministorum Priest can learn include:

Description
Litany of Purification
All enemies in the area of effect of War Hymn of Furious Recital gain plus one stack of the disturbed effect. Enemies that are adjacent to the priest gain plus two stacks of disturbed instead. Also, all daemons in the area of effect suffer damage equal to the momentum restored to the priest while using this ability.
Litany of Hatred
The devotee and their allies in the area of effect of War Hymn of Furious Recital gain +(devotee’s WP bonus / two) damage for single shots and attacks of opportunity for one round.
Shield of Faith
The Ministorum priest gains +(four X WP bonus)% to armor against attacks of daemons and warp damage. The priest’s resolve is also permanently increased by (WP bonus / two).
The Emperor Protects
The Ministorum Priest gains a WP bonus % chance to ignore any enemy attack.
Flensing Faith
Melee, flame, and melta attacks against daemons and psykers deal an additional +(two X WP bonus) damage and gain +(six X WP bonus)% armour penetration. Such attacks against xenos deal an additional +WP bonus damage and gain +(three X WP bonus)% armour penetration.
As you can see, your character has advantages against various types of enemies, as well as talents like “Emperor Protects” that cancompletely negate damage. You should be aware of these when building your character.

One of the first companions you will encounter in the game,Battle Sister Argenta, also has Ministorum Priest origin. If she is on your team, you can make her build differently or choose another companion instead.
Best Homeworld
Voidborn is quite advantageousas a homeworld. It will give you aplus five Willpower,which is one of the stats you desire. Additionally, it provides a plus five Intelligence while decreasing Strength by five, which shouldn’t be a problem sinceyou won’t need Strength.
By choosing Voidborn as your homeworld, you gainaccess to the feature called Fortune. This allows you to reroll a failed attack, dodge, parry, characteristic, or skill test with atwenty percent chance of success.

Furthermore, there is a fantastic talent like Bloody Mess, whichdoubles your critical damagewith a ten percent chance. Also, the Contagious Luck talent boosts the success chances of your allies' attacks, dodges, and parries while reducing those of enemies.
Additionally, with Just a Flesh Wound talent, there’s atwenty percent chance to survive with just one woundwhen receiving lethal damage. In short, your character will have plenty of chances to do amazing things.

Alternatively, if you want to start with a plus five bonus to Toughness,Death World is another viable choiceof homeworld. It also has its own set of defensive and offensive talents. Moreover, if you choose Death World, the Wounded Beast talent willincrease your Willpowerbyplus five for each injuryreceived and provide a plus15bonus for each trauma.
Best Starting Characteristic Values
The characteristics you will need the most will generally be Willpower, Toughness, and Ballistic Skill. This way, while engaging enemies with short-range weapons, you won’t easily die with your considerable number of wounds.
30
40
25
45
35
50
First Archetype Choice: Officer
Starting as an Officer willelevate your role and responsibility in combat.You’ll need to assist your team in every aspect. Alsoinvesting a bit in Fellowship for nowwon’t hurt. In battles, your primary focus will be to buff your allies, and grant them extra turns, while also raining bullets on enemieswith a good weapon.
Remember, you need to play at a distance where you can buff your allies and deal damage to enemies effectively.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Finest Hour! (Upgrade I)
Whenever you have the opportunity, don’t forget tobuff your allies with Voice of Command.
Additionally, with “Bring it Down!” you cangrant an extra turn to one of your allies, thus altering the course of battle. However, merely supporting won’t suffice; whenever possible, deal damage to enemies to gain an additionalfive Fellowship.
Furthermore, by using “Voice of Command” and “Get Back In Fight!” on allies, you canremove their negative effectslike burning, bleeding, or toxins and provide them withextra temporary wounds.
If you’re fighting against daemons, psykers, or xenos,using flame or melta weaponsagainst them will provide you with anextra damage bonus.
Lastly, by using the “Break Their Ranks!” ability onmelee-fighting allies, you can make them even more effective.
Second Archetype Choice: Master Tactician
When you choose the Master Tactician archetype,momentum becomes even more crucialfor you. With the “Tactical Advantage” feature, you’llgain one stack for every five momentumyou or your allies acquire. Additionally, you’ll start the battle with tactical advantage stacksequal to your Fellowship characteristic bonus.
Understanding the importance of these stacks is crucial. Firstly, you have another feature called “Press the Advantage.” This allows your next damage toincrease by four percent for each stackyou possess. However, after using this skill, you lose half of your stacks. This means you candeal significant damageto your opponents thanks to this ability.
Remember that with War Hymn, you’re able to gain a minimum of 14 momentum with this build.
Nerves of Steel + Lore (Imperium)
16
17
18
19
20
Orchestrated Firestorm (Upgrade I)
The “Assign Objective” ability is quite crucial. With this, you must select an enemy, andthat enemy needs to be killed by an ally.As a result, the slain enemy will grant aplus five bonus to all characteristicsof that ally and gain momentum. This not only strengthens the ally but also allows you to gain stacks for Tactical Advantage due to the acquired momentum.
With “Orchestrated Firestorm,” you and all your allies will deal damage if you are within the selected area’s line of sight
“Linchpin” is another strategic ability you need to know about. When used, the ally gainsone resolve for every five Tactical Advantage stacks you have, but you’ll lose half of your stacks. Remember thatresolve is an important statand helps increase the acquired momentum. Permanent resolve gain for your allies will be beneficial for you to gain stacks.
Additionally, when you unlock the “Reliance” talent,you’ll only lose one-fourth of your stacks instead of halfwhen you use “Linhcpin.”
Furthermore, “Shield of Faith,” besides its defensive properties, will permanentlyincrease your resolve by three, allowing you to gain more momentum.
Finally, with “Inspire,” one of your allies will gain apermanent five percent damage bonus.Additionally,for every ten Tactical Advantagestacks you have,they’ll gain an additional five percent damage bonus.However, you’ll lose half of your stacks. As you can see, Tactical Advantage is crucial, and momentum and resolve are things you need to manage effectively.
Third Archetype: Exemplar
After reaching the Exemplar archetype, don’t put yourself in dangerous situations in the late game.Avoid taking excessive risksand deal damage to enemiesfrom a safe distancewhile protecting your allies. It’s still crucial for you tocontinue gaining momentumand ensuring your allies do so as well.
As an Exemplar, you’ll be able to heal your friends with less AP, providing extra benefits while doing so.Granting additional turns and buffsto your strongest allies will further enhance the course of battle for you.
Lore (Imperium) + Dawn of Victory
Air of Authority + Lore (Imperium)