Summary

InParadox Interactive’sspace faring science fiction strategy gameStellaris, leaders are one of the ways to help you to define the direction of your civilization. It could be said, therefore, that traits are what help to define these leaders. Traits decide what a leader is best at, and where they are to be best used.

Traits vary from the positive to the negative, coming with potent upsides and, sometimes, downsides as well. Cultivating a strong pool of leaders is a subtle way to influence the growth of your civilization, and while these bonuses may be small, they can add up to vast gains if properly utilized.

The Eye for Talent leader trait in Stellaris

8Eye For Talent

Increased Experience Gain Across All Leaders

Whereas some leaders come with a trait that increases their own personal rate of Leader Experience Gain, placing a leader with the Eye for Talent trait into your council will confer a similar, slightly smaller bonus to all of the leaders at your disposal.

This means your leaders will level up faster than they otherwise would, without sacrificing any other useful traits they might individually have. If you’re looking tobuild up a strong pool of leadersas quickly as possible, this is one of your best options.

The Manufacturer leader trait in Stellaris

7Manufacturer

Increased Amenities

Amenities might not be the first resource you have your eye on maintaining compared to minerals and food, but the absence of it will be sorely felt all the same. Leaders with the Manufacturer trait, when selected as the governor of a sector or planet.

This will greatly boost the amenity output of said sector or planet, the judicial placement of which is a crucial step in balancing all of the many resources necessary to fuel an interplanetary civilization.

The Gifted leader trait in Stellaris

6Gifted

Additional Leader Trait Options

When it comes to traits, you can never have too many. If traits are what defines a leader, then the ability to have more than usual can make for a better one. Having the Gifted trait will allow for this, meaning that your leader will accrue more of these powerful abilities.

These abilities can then synergize, maximizing the potential when placing leaders in specific roles such as governor of a planet or on the council. This brings more strategy to the task of assigning them.

The Feedback Loop leader trait in Stellaris

5Feedback Loop

Increased Stability and Amenities

The concept behind Feedback Loops is thatcertain disparate aspectsof running an empire go hand in hand. Amenities and Stability are one such link, and having a leader with the Feedback Loop trait benefits both.

The more amenities you have, the easier time you’ll have maintaining stability, and the more stable you are, the more amenities you’ll be able to produce. That is, at least, the idea. In practice, it’s never a bad thing to have more of these valuable resources on hand.

The Resilience leader trait in Stellaris

4Resilience

Increased Leader Lifespan

The longer your leaders last, the better. They’ll be able to accomplish more and level up higher, boosting their abilities and benefiting your empire in formative ways. It’s easy to see that any way of extending the lifespans of your leaders is massively helpful.

Resilience does just that, assume those leadersare not robots. This is a trait that more useful in the long run, rather than anything immediately valuable to your civilization. It should not be overlooked, however, as the benefits are vast.

The Titan of Industry leader trait in Stellaris

3Titan Of Industry

Increased Minerals, Alloys and Consuder Goods From Jobs

Want a little more of almost everything? Then Titan of Industry is the trait for you, or the trait for your leader. This trait boosts the availability of minerals, alloys and consumer goods that are generated by jobs, three crucially important resources for any civilization.

Minerals and alloys are important for a vast number of applications, meaning that the more you have, the better. Consumer goods, while maybe less immediately valuable, are no less important to a functioning economy.

The Eagerness leader trait in Stellaris

2Eagerness

Reduced Leader Cost and Upkeep

Eagerness is a good trait in a leader, and a leader with the Eagerness trait displays this in spades. Both leader cost and leader upkeep are decreased, along with not using up any capacity until level 4.

This makes a leader more economically viable, a factor which can add up once you start accruing large numbers of them. At that point, a lessened requirement for their upkeep can start to look very valuable. If that wasn’t enough, at level 2 it also increased the rate of experience gained.

The Perceptive Mentor leader trait in Stellaris

1Perceptive Mentor

Additional Leader Trait Options Across All Leaders

As discussed earlier, having an expanded variety of options for leader traits can lead to more helpful bonuses and synergies. Perceptive Mentor unlocks this ability across all leaders, meaning that having one leader with this trait can help boost all the rest of your leaders across the board.

As you can imagine, this is a very powerful ability. Available with the Galactic Paragons DLC, the Perceptive Mentor trait enables one leader to have influence across vast swathes of your civilization, from economics to warfare.