Summary
Namora is the latest entry in the list ofMarvel Snap’s Atlantean characters. These cards usually have abilities that revolve around them being the only character at a Location. Unfortunately, they tend to be fairly underwhelming, since their abilities simply aren’t enough to carry Locations by themselves.
However, Namora has bucked that trend by proving to be a surprisingly powerful tool in certain decks, albeit not an especially versatile one. In a twist that may surprise some, she isn’t usually effective in decks revolving around her fellow Atlanteans. Let’s see which cards actually allow her to perform at her best.

8Doctor Doom
Effect: On Reveal Add A 5-Power DoomBot To Each Other Location.
Doctor Doom is a powerful play in a vacuum; 15 Power is a lot, even if some other six-energy cards can outmatch it. More importantly for Namora specifically, though, is the fact that Doom and Namora both want to contest all three Locations at once.
you may go through your entire Namora setup, which should create a decent amount of threat across the board. Then, play Doctor Doom for a big boost on the final turn, making it extremely difficult for your opponent to contest you.

7Jeff
Effect: You Can Move This Once. Nothing Can Stop You From Moving Or Playing This To Any Location
Jeff is a good card in just about any deck, which is why he’s often thrown in when you’re looking for a twelfth card. However, he has particular synergy with Namora thanks to his mobility. You can leave Jeff alone at a location, buff him up with Namora, then move the card to a different location.
Alternatively, you may move Jeff onto a Location Namora has already buffed for an extra bit of Power. He has long been one of the most versatile cards in Marvel Snap, making him perfect for playing with an inflexible card like Namora.

6Iron Lad
Effect: On Reveal Copy The Text Of Your Deck’s Top Card
Iron Lad requires you to build your deck in a fairly specific way for his ability to be effective. Essentially, you want to include a bunch of independently powerful Ongoing and On Reveal effects, otherwise you risk him being a dead card.
Namora is one of the better targets for his effect, with few cards being able to output the same amount of Power. However, Iron Lad does take a significant amount of situational and deck awareness to utilize properly, something that becomes even more of a factor when taking into account Namora’s ability.

5Nocturne
Effect: You Can Move This Once. When This card Moves, Replace Its Location With A Random One
Like Jeff, Nocturne’s mobility makes her a strong tool for Namora. You can set her up alone at a location then move her later, or move her to a location Namora has already buffed.
However, Namora can also beused to remove inconvenient Locationsthat might help your opponent more than you, or those that lock you out of playing there, like Bar With No Name. That is key for Namora, since she needs you to be able to access all three Locations for maximum effectiveness.

4Captain Marvel
Effect: At The End Of The Game, Moves To A Location That Wins You The Game (If Possible)
Captain Marvel is a card that doesn’t see much play outside specific scenarios. In general, you want to play her with characters that can buff her power, like Cerebro, so when she moves the impact is higher.
Nemora is a new entry on that relatively short list. With just one buff from her, Captain Marvel goes to ten Power, which only increases if you’re able to trigger Namora’s effect more times. That can result in a significant swing after all cards are played, forcing your opponent to try and contest both the Location Captain Marvel is already occupying, and any Location she threatens to move to.

3Armor
Effect: Ongoing: Cards Here Can’t Be Destroyed.
Armor isn’t usually at her best when played alone at a Location; she is a protector, not a threat in and of herself. However, the potential problem with Namora’s buffs is that they leave you vulnerable to characters that target single cards, like the always frustrating Shang-Chi.
As a result, making Armor one of those cards alone at a location makes buffing her with Namora much less risky. And of course, Armor can also serve her usual purpose, protecting your othercards from Destroy effects.

2Odin
Effect: On Reveal Activate The On Reveal Abilities Of Your Other Cards Here
Odin is one of the most obvious pairings for Namora. She already outputs a significant amount of Power on her own; triggering her effect a second time with Odin’s ability results in an even larger boost.
Odin will also simultaneously activate anyother On Reveal cardsyou have at the Location, increasing the sudden Power spike even further. Although, since by necessity Odin will come down after Namora does, you need to be sure you don’t add a second card to your other locations in between playing them.

1Wong
Effect: Ongoing - Your On Reveal Abilities Here Happen Twice
Wong is a card that can create truly absurd amounts of Power, if your opponent doesn’t have an answer to it. If you are aiming to get the maximum Power possible out of Namora, he’s your best bet.
Playing Namora at a Location where you already have Wong active will result in a total of 26 Power (assuming you’ve set everything up properly). Combine that with some of the other cards on this list, and you’ll create more Power than just about any other deck can match.