In her first quest, Senua descended into Helheim and challenged the goddess of the dead.Senua’s Saga: Hellblade 2pits her against foes that are more worldly, but no less dangerous. Throw in the dangers of a volcanic island and Senua’s own overwhelming visions, and her adventure in Iceland could prove to be even more deadly.

Like the original, Hellblade 2 is a fairly straightforward journey, but that doesn’t mean it’s easy. By mastering combat and exploration early, you’ll be much better equipped to face the ravenous Draugr and uncover the secrets hidden around every corner of the island.

the first lorestangir in senuas saga hellblade 2

Always Check Side Paths

There are very few actual dead ends in Senua’s Saga. If there’s a fork off the main path, it almost always leads to one or more collectibles in the form of Lorestangir or Hidden Faces. At the very least, you’ll likely uncover some voice lines or details that you wouldn’t have heard otherwise, deepening your immersion in the story.

Try Focusing on anything that looks interesting - you never know what might attract the interest of the Voices.

senua and thorgestr fight during a dark thunderstorm in hellblade 2

Mix Up Dodges And Parries

Senua’s two main defenses in combat aredodgingandparrying.Against most attacks, either will suffice, but some enemies have moves that can only be avoided by one or the other.

If an enemy’s weaponflashes redas they are about to strike, parrying will cause Senua to fall over. Learn to anticipate these attacks anddodge instead.

Senua’s face half-submerged in water in Hellblade 2

Additionally,using the same defense multiple times in a rowcan throw Senua off balance; for example, several rapid dodges will force her to dive and roll, leaving her prone and vulnerable for a moment.

While you’re learning an enemy’s pattern,alternate dodges and parriesto avoid damage without ceding too much advantage to your foe.

Senua attacks a firebreathing Draugr during a mirror combo in Senua’s Saga: Hellblade 2

Dodges have to be timed just before the attack lands, while parries can simply be held until your enemy strikes.

The Voices Sometimes Offer Hints

The Voices in Senua’s head have a lot to say, and much of it is just noise. However, they occasionally have insight,especially when there is a hidden collectible or puzzle solution nearby. If the Voices say something thatsounds like actual advice, it always pays to listen.

Save Heavy Attack For Mirror Combos

Heavy Attacks deal more damage, but have a long windup that most enemies can easily exploit. For this reason, it’s best tostick to Light Attacksduring normal combat, which are faster and easier to combo with.

When you acquire the Mirror in Chapter Two, you can use it toslow timeonce it’s been charged by strikes and parries. While the Mirror is active, yourHeavy Attacks will be lightning-fast, allowing you to dispatch most normal enemies in seconds. That’s your time to unleash these normally-cumbersome blows.

zynbel appears in a harsh red light in senua’s saga: hellblade 2

The Mirror slows time, but doesn’t stop it. An enemy that’s mid-swing can still land a hit between your strikes if you aren’t careful.

Avoid The Red Light

In Senua’s visions, her monstrous father Zynbel is represented by a harsh red light. If you can see the light at the end of a path,turn around and find another way.Going toward Zynbel will cause the screen to shake as a warning, and if you continue Senua will be overcome and you’ll have to start the current challenge over.

Always Keep Fighting And Pressing Forward

If you’ve played the first game, you know that the key to surviving Senua’s ordeal is topush forward no matter what.This is especially true during some of the game’s longer battles, where a horde of enemies or a single insurmountable foe just won’t die.

Even if you don’t seem to be making progress, you are. Keep fighting and pushing through dangerous areas until you either break through the other side or until Senua collapses and you need to start over.

a closeup of a draugr in senua’s saga hellblade 2