Summary

Assassin’s Creed Shadowscreative director Jonathan Dumont has revealed that the game’s map will be “around the same size” as Egypt was inAssassin’s Creed Origins. Thank the lord.

Assassin’s Creed has changed a lot over the past 16 years, but unarguably the biggest difference between the early games and some of the most recent ones (not counting Mirage’s purposefully classic approach)is how massive they are.OdysseyandValhallawere absolute behemoths that could easily take you more than 100 hours to beat,something that has been a bit polarising for fans.

Assassin’s Creed Shadows And Historical Accuracy

Some players love how massive the newer games are and want their worlds to be as expansive and open as possible, while the more traditional players want a more focused experience that doesn’t stretch things out to triple-digits.Ever since Assassin’s Creed Shadows (once known as Assassin’s Creed Red) was first revealed, everyone’s wondered just how many days off they’ll need to take to get through it.

Don’t Worry, Assassin’s Creed Shadows Won’t Be Too Big

While speaking to IGN, Assassin’s Creed Shadows creative director Jonathan Dumont revealed that the first mainline entry in Japan will be around the same size as Assassin’s Creed Origins. Dumont says that it’s “in-line” with Odyssey and Valhalla, but that in terms of size, it’s closer to Origins.

“It’s in-line with the latest Assassin’s Creeds that we’ve done. On a scale level, maybe we can compare it a little bit more to the size of Assassin’s Creed Origins.”

That might sound a little confusing (and it is), but what Dumont appears to be saying is that the amount of content that Shadows will have will be “in-line” with the most recent Assassin’s Creed games, but that its world map will be slightly smaller and around the same size as Egypt in Origins.

For those that haven’t played every mainline Assassin’s Creed game or perhaps don’t remember how big each one was, Origins had a massive map, but it was still a little smaller than the behemoths we saw in Odyssey and Valhalla. That hopefully means that Shadows will be a little more focused and won’t take a year of your life to finish.

Considering Shadows comes from the team that developed Assassin’s Creed Odyssey, it does come as a bit of a surprise that it won’t be aiming to have as big of a map as that game had. For many, including myself, it’s sure to end up being a positive change that gets rid of some of the bloat.