Doors is a thrilling first-person horror game onRobloxin which you try to escape an abandoned hotel while multiple monsters called entities try to hunt you down. It is likely you will die many times before perfecting your run, so the main game can get repetitive. Luckily, another mode is accessible which changes up the game completely.

The Rooms, as they are called, are a much harder and lengthier version of the classic game, as this time you are to escape from a deserted office’s 1,000 floors. This requires much patience and courage but is worth it for a brag-worthy achievement.

The hidden passageway entrance to The Rooms door on floor 60, behind a closet in Roblox Doors.

How To Get To The Rooms

The only entrance to The Rooms is found onfloor 60 of the Hotel, and cannot be accessed withouttwo lockpicks and one Skull Keyfor each player still alive.

Follow this guideto find the necessary items and continue on to get to The Rooms.

Hovering over the Shakelight in The Rooms in Doors Roblox.

With these items in hand, you can find The Rooms doorat or around floor 60after a passage in a dark and disheveled room. A hole in the wall leading to the passageway will be foundbehind a closet, but you still have to do one more step.

Head through thenext doorto another dark room, this time being one of the gate-locked levels. Go into thegiant basementand find andflip the switch. This will unlock the gate to the next room butdo not go in.

Hiding in a locker from A-60 in The Rooms in Doors Roblox.

Instead, go back to theprevious room’s hidden hallwayand proceed through to find a dimly lit room and The Rooms door.

Unlock the first two lockswith your lockpicks, then theskull-shaped lock with the Skull key(s).

There will be one skull lock for every player still alive, so make sure everyone has a Skull Key. Finally, hold ‘e’ to go inside and reach The Rooms and receive the ‘Detour’ achievement.

If any of your group members are dead and spectating when you enter The Rooms, they will be revived and can continue with you.

How To Beat The Rooms

The Rooms are a considerably longer and more tedious version of the classic Hotel, with a completely different setting and three new and unique entities over a whopping 1,000 levels.

Players start on floor A-000 and must progress all the way to A-1000 to beat The Rooms and earn the secret achievement, ‘A-1000.’

You arenot able to revivewhile in The Rooms.

In the veryfirst room, you will see a green shakelight that you can purchase for only ten gold. As you progress, the rooms will get significantly darker and eventually be pitch black for hundreds of levels, so thisshakelight is essential.

The battery on the shakelight slowly drains upon use and can berecharged by left-clicking or ‘shaking’ the light.This makes a large amount of noise, but itdoesn’t seem to affect the spawning of entities.

Piles of gold will spawn in various locations across the rooms until A-120, with an actual flashlight being an extremely rare find. Bandages can also spawn very rarely.

TheCrucifixandcandleitems areuselessin The Rooms.

After floor A-200, exit doors will start to spawnevery 50-100 levels that will take you back to the Hotel, specifically the Infirmary on floor 68. Additionally, you will retain your shakelight and get the achievement ‘Back On Track.’

A dead and spectating player will also get the ‘Back on Track’ achievement but will not be revived.

If you want thetrue ending, however, you mustignore these exit doorsandproceed all the way to floor A-1000, which can take upwards of two to five hours depending on your pace.

In this final room, you will find the overpoweredNVCS-3000item lyingon a bridge.

Proceeding through the doorwill give you the ‘A-1000’ achievement and also take you back to the infirmary, but now with theNVCS-3000 itemin tow.

Equipping this gives youinfinite night visionand willhighlight any progress items, including gate switches, room keys, library books, dupe doors, and breaker switches through the walls.

Entities In The Rooms

A-60is a red, smiley-faced entity that acts very similarly to Rush. As his name suggests, he will mostcommonly spawn after floor A-60but can spawn before this.

He has a chance to spawn wheneveranew door is opened. Unlike Rush, the lights will not flash when he spawns, but rather, you willhear a low but obvious rumbling and TV static sound.

As he gets closer, the noise gets louder, and he starts making a hissing sound. You musthide in a nearby lockerto avoid his instant death.

As you reach the higher levels, the best strategy for avoiding A-60 is tohide immediately upon entering a roomif a locker is available, and waiting until he has either passed, or you are sure he didn’t spawn.

Luckily, the entity Hide isn’t present in The Rooms, so you’re able to hide indefinetly.

A-90is an entity with a monochrome and pixelated face and a particularly unique attack. Once again, he will most commonly spawnafter floor A-90but can still spawn before this.

A-90 canspawn at random intervals, not just when opening doors. When he attacks, you willhear a quick knocking noisebefore hisface will appearon your screen, followed by ared stop sign.

At this point, if you makeany sort of movement, including moving the camera and hiding,A-90 will deal 90 damageto you.

This effect only lasts for a few seconds, from which your screen will clear, and you may move again.

To avoid death by A-90, we recommendonly using your WASDkeysto navigate The Rooms, not moving your camera at all. That way, if he suddenly spawns you can quickly take your hand off the keyboard.

A-120is another smiley-faced entity, acting as an even harder version of A-60. He can spawn on any floor but will most oftenafter A-120.

His arrival is signaled by aquiet, metallic thumping sound, which is considerably harder to pick up than A-60’s noises.

A-120 will spawn randomly in the roomahead of the last opened doorand chases you backward, killing you unless you can hide in a locker in time. Luckily, he is often slow enough that you can still hide in time despite him being in front of you.

He will also oftenrebound several timesaround the room, so be sure he is gone before exiting.

Since A-120 spawns in the room ahead of you, thisnew room might not have any lockers, so be prepared to backtrack. On the other hand, A-120 can only spawn if the previous room had a locker.